Not sure how as you're not fishing for anything...?
Balance would be in one skill every 2 mins lmao.
Ultimately, I think Balance all together should be removed.
But no one likes that idea because ya'll need yer DPS.
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Removing Balance as a buff would make the AST useless. It's better to hand out cards then DPS when you have them. Attacking is a DPS loss over handing out the buff.
What you are asking for is the old card system, where the cards are RNG (I'm going to assume all 5 cards stay they way they were before, expect spire), and balance is instead tied to MORE RNG.
So what you are asking for is ASTs to have to fish up 3 seals, then fish for Spear - since it was the discount balance.
Tell me exactly how that's a good system?
Removing Balance as a buff would make the AST useless. It's better to hand out cards then DPS when you have them. Attacking is a DPS loss over handing out the buff.
What you are asking for is the old card system, where the cards are RNG (I'm going to assume all 5 cards stay they way they were before, expect spire), and balance is instead tied to MORE RNG.
So what you are asking for is ASTs to have to fish up 3 seals, then fish for Spear - since it was the discount balance.
Tell me exactly how that's a good system?You get what? 4/6/8 depending on seals now?
So card up, you get what you get, and that's it.
There's no re-rolling for anything (Minus cards that you wanna give out), seals are RNG and cannot be changed.
Honestly, fishing for seals is awful and takes too much time.
Divination pops in the 2 min mark, there's your AoE balance.
It's just now in a skill every 2 mins.
These changes would pretty much kill AST in high level content. AST already suffers, and thankfully got the healing buff, but I really don't see AST being used with your suggested changes.You get what? 4/6/8 depending on seals now?
So card up, you get what you get, and that's it.
There's no re-rolling for anything (Minus cards that you wanna give out), seals are RNG and cannot be changed.
Divination pops in the 2 min mark, there's your AoE balance.
It's just now in a skill every 2 mins.
You basically want to gut the classes card system to make sure no one can try to roll for other cards, and want to gut the seals so no one can try and get the correct seals.
I'm also going to assume with this you want to revert to the old Lord/Lady cards, which were awful compared to how they are now.
All you're doing is gutting the class because you hate that people don't like rng.
What are you even talking about? Fishing for seals is EASY currently.Honestly, fishing for seals is awful and takes too much time.
Really that would just leave STR/DEX/INT cards be worth it, depending on what you have on your team. If they target classes (tanks/healers/DPS) DPS cards would be fished.The problem is/was the 1/2 the card where considered worthless and the mechanics encouraged fishing for buff.
To fix "useless" cards you need to either have cards buff a role (tank, healer, dps) or buff a job or rather the attributed that effect that jobs (STR, DEX, INT, MND, Tenacity).
To fix fishing, you make the AST just play the card that comes up by removing or adding longer cooldowns on things like redraw and undraw. Just play the cards no matter what comes up. You could change sleeve draw to pull the card you want every 180s and even add an ability that would either double or half the value of the card.
The only way AST can work as an RNG / Gambler job though is if you add raid utility to SCH and WHM. Where as those jobs would be a sure thing, AST would have stronger buffs because it's not always guaranteed.
If you want to fix the role selection cards they need to be % based with DPS getting the least, tanks getting second lowest, and healers getting the most out of the card.
Last edited by Hash_Browns; 08-24-2019 at 04:20 AM.
I don't mind RNG. I just don't like how it's "Balance" for days now and what you're RNGing for is a better boring balance lmao.These changes would pretty much kill AST in high level content. AST already suffers, and thankfully got the healing buff, but I really don't see AST being used with your suggested changes.
You basically want to gut the classes card system to make sure no one can try to roll for other cards, and want to gut the seals so no one can try and get the correct seals.
I'm also going to assume with this you want to revert to the old Lord/Lady cards, which were awful compared to how they are now.
All you're doing is gutting the class because you hate that people don't like rng.
What are you even talking about? Fishing for seals is EASY currently.
It's why AST is boring. Then again, I don't do any savages (which when you say High Level content, I'm guessing this is what you mean.)
I just miss having fun and my choices tbh. I like new L/L cards so no comment there.
What are you even talking about? Fishing for seals is EASY currently.
If you wanna roll for 3 perfect seals, and not heal, yes it is lol.
I feel like the Jobs already gutted, especially with it's identity.
I miss the Time Mage like stuff we had too too but meh, is what it is for now.



Maybe you and i have a different definition for fishing. Tossing the away without giving the buff is what I consider fishing. Even if you pull a MND or Tenacity card, that job is still going to contribute to the raid, plus it has the added benefits of increase healing and defense. But if you just want to pull a guarantee DPS buff all the time, they you might as well delete cards, divination, and AST all together.These changes would pretty much kill AST in high level content. AST already suffers, and thankfully got the healing buff, but I really don't see AST being used with your suggested changes.
You basically want to gut the classes card system to make sure no one can try to roll for other cards, and want to gut the seals so no one can try and get the correct seals.
I'm also going to assume with this you want to revert to the old Lord/Lady cards, which were awful compared to how they are now.
All you're doing is gutting the class because you hate that people don't like rng.
What are you even talking about? Fishing for seals is EASY currently.
Really that would just leave STR/DEX/INT cards be worth it, depending on what you have on your team. If they target classes (tanks/healers/DPS) DPS cards would be fished.
If you want to fix the role selection cards they need to be % based with DPS getting the least, tanks getting second lowest, and healers getting the most out of the card.
Last edited by Dyvid; 08-24-2019 at 04:38 AM.
Redraw = Fishing
Redraw (with old ast) actually made the cards worth it.
Spear, Arrow, and Balance were the only worthwhile cards, and Ewer, Spire, and Bole were pretty useless other then having a few little fun tricks in the DF.
Ewer was only really needed on healers who had to constant res/overhealed/had to deal with DPS standing in bad.
Spire was just useles in general.
Bole was only good for tanks who didn't mitigate.
That was the issue. High level content didn't need those cards, that's why ASTs would fish for others.
What? I can heal and draw cards at the same time as long as the tank isn't someone who is pulling wall-to-wall without cooldowns.
You have 2 minutes to get the correct 3 seals, 3 re-draws with more coming every 30 seconds, Sleevedraw granting you 3 cards, and Minor Arcana making it so you don't draw the wrong seals.
It should never be an issue.
Last edited by Hash_Browns; 08-24-2019 at 04:43 AM.



Well then, I'll repost
"To fix fishing, you make the AST just play the card that comes up by removing or adding longer cooldowns on things like redraw and undraw. Just play the cards no matter what comes up. You could change sleeve draw to pull the card you want every 180s and even add an ability that would either double or half the value of the card. Even if you pull a MND or Tenacity card, that job is still going to contribute to the raid, plus it has the added benefits of increase healing and defense. "
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