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  1. #11
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nikolas_Wolfe View Post
    This sums up your entire post.

    It is easy to point, pick, and prod at classes that you don't main.

    For those of us who do main them, (I main AST) we understand the underlying reasoning and new rotation changes since we adapt to them more heavily than casual players.

    Since you never main this class, why do you feel the right to request a change for it?
    I mained it. I no longer do because I very much dislike how it is now.

    Quote Originally Posted by Hash_Browns View Post
    This isn't about the lore, it's about the gameplay.
    The lore falls under "theme," which is one of the major reasons why multiple jobs even exist. Theme is one of the big deciding factors to choose one job over another. It's an incredibly important part of game design. Taking a step back from jobs for a moment, you can look at it from the point of view of two different games. One has pirates and the other has ninjas. They could both be mechanically the same game, but they will both appeal to different players.

    For me, they butchered the job's theme. Fate was a major part of the job's theme: their ability to alter or mitigate the effects of fate. This was apparent in their gameplay mechanics. You might draw Card #1, but you might spread it to be used at another time, delaying your fate. You might instead use it for a different purpose (royal road). Or you might just redraw it, changing the fate completely. Of those, only redraw still exists, but with all the cards being pretty much the same anyway, it isn't the same thing it used to be.
    (14)
    Last edited by MomomiMomi; 08-24-2019 at 12:51 PM.

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