That's the point of AST change and specially this expansion, it is all about raiding as its main standpoint and focus, just look at so many stupidly annoying "can only be used in combat" skills, a pain in the ass for normal content, but this was all for raids. Most of the positive comments will always mention more consistency for raids, and from a personal experience the AST I've encountered and asked about the changes, they all mention they do casual content and hate the hell out of the new cards.
The funniest part from all of this? Healers are balanced, healers are fine for raiding yet AST raid numbers are abysmal, and which classes used to have the same problem? Good numbers yet low player count? MNK and MCH, because they were not fun to play.
We AST mains who have played more than 2k hours on the job understood how each card had a place and use (because more content outside of savage raids exist), and "useless" cards were necessary for whole the system itself, we understand the underlying reason that this change is nothing more but to cater to the hardcore raiding scene and especially the WoW refugees.
Unfortunately this system is here to stay at least until 6.0 when they ruin healers further and release the 4th healer just as yet another re skin of WHM. Is this new card system the worst creation on human history? not at all I'm happy a lot of you like it, heck I know I can have a decent time with it after 5.05, but it could have been for the 4th healer, I just find this a slap in the face the reasons behind it for all of us who used to enjoy the old system.



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