

I wasn't serious about the whole "remove cards thing" but it just feels like when you make all the cards "gives 5% damage to ..." It would probably feel the same as a single buff.
I said this before, I can say it again.
Leave the balance buff card "IN" Divination.
Give us the old cards back.
Generate random seals, so no one can say you're fishing for seals.
If you get lucky with 3 perfect seals, woohoo! If not, oh well.
As much as I very much prefer the card variety in old AST, I'm going to respect the devs decision and suck it up with this new AST. They already answered in live letter that they are set on going forward with what we have now. So to me it's pointless to keep asking them to go back and revert to old cards.
For now however, I do want them make adjustments to the job to improve several annoyances we currently have which have been suggested in several other threads.
Tumblr: taildippedinpaint
Long answer: read all the comments, fishing for cards is not fun
Short answer: No
Meme answer:
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As I said in the job you do t click with thread, I like the change. Made the job a lot more easier to get to grips with.
Nah, the card system is better now.
Sounds like you just want a worse version of the old card system.
Not sure how as you're not fishing for anything...?
Balance would be in one skill every 2 mins lmao.
Ultimately, I think Balance all together should be removed.
But no one likes that idea because ya'll need yer DPS.
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Removing Balance as a buff would make the AST useless. It's better to hand out cards then DPS when you have them. Attacking is a DPS loss over handing out the buff.
What you are asking for is the old card system, where the cards are RNG (I'm going to assume all 5 cards stay they way they were before, expect spire), and balance is instead tied to MORE RNG.
So what you are asking for is ASTs to have to fish up 3 seals, then fish for Spear - since it was the discount balance.
Tell me exactly how that's a good system?
Removing Balance as a buff would make the AST useless. It's better to hand out cards then DPS when you have them. Attacking is a DPS loss over handing out the buff.
What you are asking for is the old card system, where the cards are RNG (I'm going to assume all 5 cards stay they way they were before, expect spire), and balance is instead tied to MORE RNG.
So what you are asking for is ASTs to have to fish up 3 seals, then fish for Spear - since it was the discount balance.
Tell me exactly how that's a good system?You get what? 4/6/8 depending on seals now?
So card up, you get what you get, and that's it.
There's no re-rolling for anything (Minus cards that you wanna give out), seals are RNG and cannot be changed.
Honestly, fishing for seals is awful and takes too much time.
Divination pops in the 2 min mark, there's your AoE balance.
It's just now in a skill every 2 mins.
These changes would pretty much kill AST in high level content. AST already suffers, and thankfully got the healing buff, but I really don't see AST being used with your suggested changes.You get what? 4/6/8 depending on seals now?
So card up, you get what you get, and that's it.
There's no re-rolling for anything (Minus cards that you wanna give out), seals are RNG and cannot be changed.
Divination pops in the 2 min mark, there's your AoE balance.
It's just now in a skill every 2 mins.
You basically want to gut the classes card system to make sure no one can try to roll for other cards, and want to gut the seals so no one can try and get the correct seals.
I'm also going to assume with this you want to revert to the old Lord/Lady cards, which were awful compared to how they are now.
All you're doing is gutting the class because you hate that people don't like rng.
What are you even talking about? Fishing for seals is EASY currently.Honestly, fishing for seals is awful and takes too much time.
Really that would just leave STR/DEX/INT cards be worth it, depending on what you have on your team. If they target classes (tanks/healers/DPS) DPS cards would be fished.The problem is/was the 1/2 the card where considered worthless and the mechanics encouraged fishing for buff.
To fix "useless" cards you need to either have cards buff a role (tank, healer, dps) or buff a job or rather the attributed that effect that jobs (STR, DEX, INT, MND, Tenacity).
To fix fishing, you make the AST just play the card that comes up by removing or adding longer cooldowns on things like redraw and undraw. Just play the cards no matter what comes up. You could change sleeve draw to pull the card you want every 180s and even add an ability that would either double or half the value of the card.
The only way AST can work as an RNG / Gambler job though is if you add raid utility to SCH and WHM. Where as those jobs would be a sure thing, AST would have stronger buffs because it's not always guaranteed.
If you want to fix the role selection cards they need to be % based with DPS getting the least, tanks getting second lowest, and healers getting the most out of the card.
Last edited by Hash_Browns; 08-24-2019 at 04:20 AM.
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