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  1. #21
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    I like the new system more, in implementation. Potency wise it needs a lot of buffs to justify how unforgiving and frustrating it is. I'd also say give each card part of it's old function back (besides spire, make that give something else and balance can give DH) in addition to the effects we have now. That way it wouldn't be just damage cards, you could play it like the old days to some extent. But they won't ever revert to the old system IMO. Too much of a balance nightmare.
    (1)

  2. #22
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hash_Browns View Post
    Nah, the card system is better now.



    Sounds like you just want a worse version of the old card system.
    Not sure how as you're not fishing for anything...?
    Balance would be in one skill every 2 mins lmao.

    Ultimately, I think Balance all together should be removed.
    But no one likes that idea because ya'll need yer DPS.
    (10)

  3. #23
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Mikhaill View Post
    Not sure how as you're not fishing for anything...?
    Balance would be in one skill every 2 mins lmao.

    Ultimately, I think Balance all together should be removed.
    But no one likes that idea because ya'll need yer DPS.
    Removing Balance as a buff would make the AST useless. It's better to hand out cards then DPS when you have them. Attacking is a DPS loss over handing out the buff.

    What you are asking for is the old card system, where the cards are RNG (I'm going to assume all 5 cards stay they way they were before, expect spire), and balance is instead tied to MORE RNG.

    So what you are asking for is ASTs to have to fish up 3 seals, then fish for Spear - since it was the discount balance.

    Tell me exactly how that's a good system?
    (4)

  4. #24
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hash_Browns View Post
    Removing Balance as a buff would make the AST useless. It's better to hand out cards then DPS when you have them. Attacking is a DPS loss over handing out the buff.

    What you are asking for is the old card system, where the cards are RNG (I'm going to assume all 5 cards stay they way they were before, expect spire), and balance is instead tied to MORE RNG.

    So what you are asking for is ASTs to have to fish up 3 seals, then fish for Spear - since it was the discount balance.

    Tell me exactly how that's a good system?
    Quote Originally Posted by Mikhaill View Post
    Generate random seals, so no one can say you're fishing for seals.
    If you get lucky with 3 perfect seals, woohoo! If not, oh well.
    You get what? 4/6/8 depending on seals now?
    So card up, you get what you get, and that's it.
    There's no re-rolling for anything (Minus cards that you wanna give out), seals are RNG and cannot be changed.
    Honestly, fishing for seals is awful and takes too much time.
    Divination pops in the 2 min mark, there's your AoE balance.
    It's just now in a skill every 2 mins.
    (4)

  5. #25
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The problem is/was the 1/2 the card where considered worthless and the mechanics encouraged fishing for buff.

    To fix "useless" cards you need to either have cards buff a role (tank, healer, dps) or buff a job or rather the attributed that effect that jobs (STR, DEX, INT, MND, Tenacity).

    To fix fishing, you make the AST just play the card that comes up by removing or adding longer cooldowns on things like redraw and undraw. Just play the cards no matter what comes up. You could change sleeve draw to pull the card you want every 180s and even add an ability that would either double or half the value of the card.

    The only way AST can work as an RNG / Gambler job though is if you add raid utility to SCH and WHM. Where as those jobs would be a sure thing, AST would have stronger buffs because it's not always guaranteed.
    (1)

  6. #26
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Mikhaill View Post
    You get what? 4/6/8 depending on seals now?
    So card up, you get what you get, and that's it.
    There's no re-rolling for anything (Minus cards that you wanna give out), seals are RNG and cannot be changed.
    Divination pops in the 2 min mark, there's your AoE balance.
    It's just now in a skill every 2 mins.
    These changes would pretty much kill AST in high level content. AST already suffers, and thankfully got the healing buff, but I really don't see AST being used with your suggested changes.

    You basically want to gut the classes card system to make sure no one can try to roll for other cards, and want to gut the seals so no one can try and get the correct seals.

    I'm also going to assume with this you want to revert to the old Lord/Lady cards, which were awful compared to how they are now.

    All you're doing is gutting the class because you hate that people don't like rng.

    Honestly, fishing for seals is awful and takes too much time.
    What are you even talking about? Fishing for seals is EASY currently.

    Quote Originally Posted by Dyvid View Post
    The problem is/was the 1/2 the card where considered worthless and the mechanics encouraged fishing for buff.

    To fix "useless" cards you need to either have cards buff a role (tank, healer, dps) or buff a job or rather the attributed that effect that jobs (STR, DEX, INT, MND, Tenacity).

    To fix fishing, you make the AST just play the card that comes up by removing or adding longer cooldowns on things like redraw and undraw. Just play the cards no matter what comes up. You could change sleeve draw to pull the card you want every 180s and even add an ability that would either double or half the value of the card.

    The only way AST can work as an RNG / Gambler job though is if you add raid utility to SCH and WHM. Where as those jobs would be a sure thing, AST would have stronger buffs because it's not always guaranteed.
    Really that would just leave STR/DEX/INT cards be worth it, depending on what you have on your team. If they target classes (tanks/healers/DPS) DPS cards would be fished.

    If you want to fix the role selection cards they need to be % based with DPS getting the least, tanks getting second lowest, and healers getting the most out of the card.
    (2)
    Last edited by Hash_Browns; 08-24-2019 at 04:20 AM.

  7. #27
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hash_Browns View Post
    These changes would pretty much kill AST in high level content. AST already suffers, and thankfully got the healing buff, but I really don't see AST being used with your suggested changes.

    You basically want to gut the classes card system to make sure no one can try to roll for other cards, and want to gut the seals so no one can try and get the correct seals.

    I'm also going to assume with this you want to revert to the old Lord/Lady cards, which were awful compared to how they are now.

    All you're doing is gutting the class because you hate that people don't like rng.



    What are you even talking about? Fishing for seals is EASY currently.
    I don't mind RNG. I just don't like how it's "Balance" for days now and what you're RNGing for is a better boring balance lmao.
    It's why AST is boring. Then again, I don't do any savages (which when you say High Level content, I'm guessing this is what you mean.)
    I just miss having fun and my choices tbh. I like new L/L cards so no comment there.

    What are you even talking about? Fishing for seals is EASY currently.

    If you wanna roll for 3 perfect seals, and not heal, yes it is lol.
    I feel like the Jobs already gutted, especially with it's identity.
    I miss the Time Mage like stuff we had too too but meh, is what it is for now.
    (6)

  8. #28
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nikolas_Wolfe View Post
    I never said you weren't allowed to offer an opinion.

    You're allowed to voice opinions, you are not however in the right to request a complete class re work just because you don't like it.

    You are still a casual player, you don't main it, therefore you aren't effected by it as heavily as us. You don't need to play it and you feel no pain if you don't

    For those of us who DO main them, our opinions and voices are louder than yours as a casual.



    Think of it like this-

    The city of BlueVille has an issue. The City has came up with a system to change the issue and fix it.

    You live in RedVille just a couple hours away. You visit BlueVille maybe 4 times a year and you don't like the new system.

    You can offer opinions and state what is on your mind about the current situation, but you have no right to suggest and petition for something to be changed when you yourself do not reside there and aren't as heavily effected as the current citizens.
    You don't have to main a job to see flaws in it. This isn't real life, frankly I find these kind of analogies bizarre. They play AST enough to find something they don't enjoy about it, that's all it takes. If only "mains" were allowed to criticize jobs then we'd probably never see many of the improvements we do get.

    AST does have issues still, one of them being that despite every card being a damage buff, it still suffers from being reliant on RNG. If you have trash ranged DPS in the party but you only draw ranged cards, you're basically right back where you started with constantly pulling Spires or Boles when they weren't needed. The OP raises a valid point with saying they should all just be the same buff, since at least then it would be under the user's control.

    Your entire post reeks of some kind of self-validating elitism, anyways.
    (13)
    Last edited by YojimboM; 08-24-2019 at 04:34 AM.

  9. #29
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    546
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    I'm disappointed that the cards are so boring and uninspired now, the job's personality took a huge hit, but the new system seems alright for gameplay.

    Quote Originally Posted by Krojack View Post
    Example: If I'm NOT in combat and I use a card on someone who is, It puts me in combat but I do NOT get a seal. I should also get a seal. This is what annoys me the most.
    This annoys me to no end and really needs to change. It doesn't make sense mechanically.
    (6)


  10. #30
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Hash_Browns View Post
    These changes would pretty much kill AST in high level content. AST already suffers, and thankfully got the healing buff, but I really don't see AST being used with your suggested changes.

    You basically want to gut the classes card system to make sure no one can try to roll for other cards, and want to gut the seals so no one can try and get the correct seals.

    I'm also going to assume with this you want to revert to the old Lord/Lady cards, which were awful compared to how they are now.

    All you're doing is gutting the class because you hate that people don't like rng.



    What are you even talking about? Fishing for seals is EASY currently.



    Really that would just leave STR/DEX/INT cards be worth it, depending on what you have on your team. If they target classes (tanks/healers/DPS) DPS cards would be fished.

    If you want to fix the role selection cards they need to be % based with DPS getting the least, tanks getting second lowest, and healers getting the most out of the card.
    Maybe you and i have a different definition for fishing. Tossing the away without giving the buff is what I consider fishing. Even if you pull a MND or Tenacity card, that job is still going to contribute to the raid, plus it has the added benefits of increase healing and defense. But if you just want to pull a guarantee DPS buff all the time, they you might as well delete cards, divination, and AST all together.
    (6)
    Last edited by Dyvid; 08-24-2019 at 04:38 AM.

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