If card fishing was such a problem. Why not just add a multi card draw system. Instead of butchering the cards to be the same card?


If card fishing was such a problem. Why not just add a multi card draw system. Instead of butchering the cards to be the same card?


I don't know, but this is a good question to ask.
The problem with the old cards was that they were random, which removed strategic play from the equation. You couldn't plan for anything besides getting lucky or holding a card for a long time, which was more of hindrance the longer you held it. We didn't need to lose the old card effects, we just needed the ability to actually use them on demand. Balance was always good. Arrow and Spear were mostly good. Bole/Ewer/Spire were situational. If you got one of the latter three at the wrong time they felt useless despite having powerful effects and you couldn't do anything about it.
This sums up your entire post.
It is easy to point, pick, and prod at classes that you don't main.
For those of us who do main them, (I main AST) we understand the underlying reasoning and new rotation changes since we adapt to them more heavily than casual players.
Since you never main this class, why do you feel the right to request a change for it?
Last edited by Nikolas_Wolfe; 08-24-2019 at 01:09 AM.





I mean, AST was my main healer, despite my main raiding class being BRD. I was drawn to it because of the old card system. Because of the new card system, I no longer play it.This sums up your entire post.
It is easy to point, pick, and prod at classes that you don't main.
For those of us who do main them, (I main AST) we understand the underlying reasoning and new rotation changes since we adapt to them more heavily than casual players.
Since you never main this class, why do you feel the right to request a change for it?
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I mained it. I no longer do because I very much dislike how it is now.This sums up your entire post.
It is easy to point, pick, and prod at classes that you don't main.
For those of us who do main them, (I main AST) we understand the underlying reasoning and new rotation changes since we adapt to them more heavily than casual players.
Since you never main this class, why do you feel the right to request a change for it?
The lore falls under "theme," which is one of the major reasons why multiple jobs even exist. Theme is one of the big deciding factors to choose one job over another. It's an incredibly important part of game design. Taking a step back from jobs for a moment, you can look at it from the point of view of two different games. One has pirates and the other has ninjas. They could both be mechanically the same game, but they will both appeal to different players.
For me, they butchered the job's theme. Fate was a major part of the job's theme: their ability to alter or mitigate the effects of fate. This was apparent in their gameplay mechanics. You might draw Card #1, but you might spread it to be used at another time, delaying your fate. You might instead use it for a different purpose (royal road). Or you might just redraw it, changing the fate completely. Of those, only redraw still exists, but with all the cards being pretty much the same anyway, it isn't the same thing it used to be.
Last edited by MomomiMomi; 08-24-2019 at 12:51 PM.
I never said you weren't allowed to offer an opinion.
You're allowed to voice opinions, you are not however in the right to request a complete class re work just because you don't like it.
You are still a casual player, you don't main it, therefore you aren't effected by it as heavily as us. You don't need to play it and you feel no pain if you don't
For those of us who DO main them, our opinions and voices are louder than yours as a casual.
Think of it like this-
The city of BlueVille has an issue. The City has came up with a system to change the issue and fix it.
You live in RedVille just a couple hours away. You visit BlueVille maybe 4 times a year and you don't like the new system.
You can offer opinions and state what is on your mind about the current situation, but you have no right to suggest and petition for something to be changed when you yourself do not reside there and aren't as heavily effected as the current citizens.
Last edited by Nikolas_Wolfe; 08-24-2019 at 01:40 AM.
You don't have to main a job to see flaws in it. This isn't real life, frankly I find these kind of analogies bizarre. They play AST enough to find something they don't enjoy about it, that's all it takes. If only "mains" were allowed to criticize jobs then we'd probably never see many of the improvements we do get.I never said you weren't allowed to offer an opinion.
You're allowed to voice opinions, you are not however in the right to request a complete class re work just because you don't like it.
You are still a casual player, you don't main it, therefore you aren't effected by it as heavily as us. You don't need to play it and you feel no pain if you don't
For those of us who DO main them, our opinions and voices are louder than yours as a casual.
Think of it like this-
The city of BlueVille has an issue. The City has came up with a system to change the issue and fix it.
You live in RedVille just a couple hours away. You visit BlueVille maybe 4 times a year and you don't like the new system.
You can offer opinions and state what is on your mind about the current situation, but you have no right to suggest and petition for something to be changed when you yourself do not reside there and aren't as heavily effected as the current citizens.
AST does have issues still, one of them being that despite every card being a damage buff, it still suffers from being reliant on RNG. If you have trash ranged DPS in the party but you only draw ranged cards, you're basically right back where you started with constantly pulling Spires or Boles when they weren't needed. The OP raises a valid point with saying they should all just be the same buff, since at least then it would be under the user's control.
Your entire post reeks of some kind of self-validating elitism, anyways.
Last edited by YojimboM; 08-24-2019 at 04:34 AM.


I never said the class needs a complete re-work. I just said what they've done to the cards is kinda bad to the point they could just remove them all together and replace it with a damage buff and t would feel the same.you are not however in the right to request a complete class re work just because you don't like it.
You are still a casual player, you don't main it, therefore you aren't effected by it as heavily as us. You don't need to play it and you feel no pain if you don't
For those of us who DO main them, our opinions and voices are louder than yours as a casual.
I do agree people who Main a class have louder opinions. The only problem with that is that people who only main that class Mint have a certain dedication to that class and might willingly accept any change given.
It is not that we accept any changes given, it's that we adapt to them and understand on the whole level instead of just the basic sight of casual players. You miss the old system without seeing the deeper picture of what that old system was to what the new system is.I never said the class needs a complete re-work. I just said what they've done to the cards is kinda bad to the point they could just remove them all together and replace it with a damage buff and t would feel the same.
I do agree people who Main a class have louder opinions. The only problem with that is that people who only main that class Mint have a certain dedication to that class and might willingly accept any change given.
BELIEVE ME if we mains had SEVERE changes that actually significantly hurt the class, we would be in an uproar, however this is not the case
You suggest removing the cards all together for a damage buff. That would cause the class to be severely damaged, taking out the complexity of which cards go to which player. That is too much "dumbing it down" making it easier. While yes, it has been made easier to manage, we don't need it stupid easy.
Last edited by Nikolas_Wolfe; 08-24-2019 at 01:50 AM.
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