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  1. #191
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Lycanthroat View Post
    yes but still this IS another game !
    lots of old ideas might still work and be fine but .... why not let the game develop and see where it goes as a new product and not as an improvement of xi.
    imho
    Your forgeting, Tanaka "tried" treated XIV as "another game". He didnt use any ideas that worked from previous mmo's, and look what happened, the game sucked lol

    Yoshida takes the idea of things that worked and puts his own spin on it, making it unique, and look what happened,.... the game is fun..

    This can be another game, but level sync is much needed for the Fun and XP factor.

    Also just a friendly reminder, you dont have to use it, its an option.
    (2)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  2. #192
    Player
    Lycanthroat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Character
    Sven Ramuh
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    its not that im against it.
    i would love to see it implimented.
    just sayin that this is not xi. :P
    (0)

  3. #193
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    There is good and bad with level sync, but overall I think the benefits of level sync outweigh the negatives.

  4. #194
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Lycanthroat View Post
    its not that im against it.
    i would love to see it implimented.
    just sayin that this is not xi. :P
    It doesnt have to be.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  5. #195
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Engineer View Post
    It doesnt have to be.
    CoX has level sync ^^
    I'm sure there are others too that I just can't think of at the moment.

  6. #196
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    level sync needs to be added before 2.0

    Level sync will allow friends to xp together regardless of level difference.
    (3)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  7. #197
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    The thing with Lv sync, everyone who has a problem with it, always base it on the FLAWED version of it in FFXI.
    The concept of Lv sync isn't the problem. it is how it is implemented that is the problem.
    (aka, no skill ups, better exp on lower Lv mobs, because most mobs give the SAME exp, etc)
    Higher Lv mobs should give more exp, not because the ones u fight now, slowly give less, but because the actual number is HIGHER.
    (aka Lv30 should give LESS to a Lv30, than Lv50 gives to Lv50s.)

    With yoshidas opinion on PLing, I think this is his alternative/answer for now.
    (Personally i HATE having to withhold leveling multiple classes, just to play with friends.)
    (1)

  8. #198
    Player

    Join Date
    Oct 2011
    Posts
    7
    Just NO because it ruined the exploration for me in XI. I just dont want to stay in the same camp for 30 levels FFS!
    I started XI late, a year before XIV, and I never saw some of the areas because everyone was at Qufim.
    As the game is with 5 areas, I wouldn't mind, but if they expand the world, no thanks I don't want to stay stranded.
    (1)
    Quote Originally Posted by Seirra_Lanzce View Post
    they should just make an MMORPG like .Hack :P
    RENGEKI !!!!!

  9. #199
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SihrBahn View Post
    Just NO because it ruined the exploration for me in XI. I just dont want to stay in the same camp for 30 levels FFS!
    I started XI late, a year before XIV, and I never saw some of the areas because everyone was at Qufim.
    As the game is with 5 areas, I wouldn't mind, but if they expand the world, no thanks I don't want to stay stranded.
    AGAIN this is NOT the problem with Lv sync, but how they implemented it.
    Why did qufim give good exp to HL players? (because mobs cap at 200exp a kill) Why weren't you exploring other areas or raising weapon skills? (because low Lv mobs arn't as hard to beat, low risk of death.)
    (Also because they wanted a penalty that only KEEPs people at low Lv camps for some reason.)

    here in XIV You can solo in any area you want practically, AND higher level areas reward you with better drops for money making.
    You were forced to go where the group went in XI.
    Here you would ONLY Lv sync, to be able to play with a friend.

    Honestly, It's annoying to either be too high to help my friends, or be forced to not Lv a class i need abilities from, because I want to stay in their Lv range.

    THIS IS NOT FFXI. Lv SYNC WILL NOT BE THE END OF THE WORLD.
    (2)
    Last edited by Claire_Pendragon; 11-09-2011 at 05:57 AM.

  10. #200
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    AGAIN this is NOT the problem with Lv sync, but how they implemented it.
    Why did qufim give good exp to HL players? (because mobs cap at 200exp a kill) Why weren't you exploring other areas or raising weapon skills? (because low Lv mobs arn't as hard to beat, low risk of death.)
    (Also because they wanted a penalty that only KEEPs people at low Lv camps for some reason.)

    here in XIV You can solo in any area you want practically, AND higher level areas reward you with better drops for money making.
    You were forced to go where the group went in XI.
    Here you would ONLY Lv sync, to be able to play with a friend.

    Honestly, It's annoying to either be too high to help my friends, or be forced to not Lv a class i need abilities from, because I want to stay in their Lv range.

    THIS IS NOT FFXI. Lv SYNC WILL NOT BE THE END OF THE WORLD.
    Well then they should limit lvl sync to 2-4 member party. I don't want lvl sync don't think this game needs it. Ppl will abuse it like they do everything else. If you have a friend you want play with PL them till they are at lvl to party with you but this my opion.
    (0)

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