Quote Originally Posted by Meow_Zedong View Post
I don't know if anyone's mentioned this, but in leve parties the bonus at the end is the same, no matter the level difference in your party. I've partied with other people ten to twenty levels below me and have done just fine on sp. Kinda makes level sync obsolete, at least in this situation. Just my two cents.
I think it would help both ways..

-Fun Factor-

I think it would be kind of boring for me if im in a party doing a mission with a casual buddy thats lvl 15 and im a "hardcore" lvl 45, due to the fact that im doing the quest for him, just killing things with one hit. My lvl 15 buddy would not feel like hes contributing to the fights, so most likely he will get bored too. Basically leading us to not wanting to play with one another making it feel like a chore. If level sync was in place, the fun factor would be at maximum because we can enjoy the mission as intended, and plan out strategies.

-EXP Factor-

Everytime i ran a leve was with the intention of only gaining the sp at the end, due to low sp killing mobs because party members were at different levels. If level sync were an option, we would maximize our sp gain per mob and have a higher overall sp accumulation at the end. Same goes for the instance raids, the only players we found were high levels that wanted to run it for sp, but couldnt because we didnt have level sync, so we ran the raid just for drops and not sp.

Remember, if SE adds level sync, its an option and not a must use type thing, and to insure this everyone should have control of thier own level sync, and not the party leader.