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  1. #181
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Engineer View Post
    The thing that bugs me is people dont want level sync because they dont want other players to use it. If you dont want to use it, dont use it. I think its selfish, like if someone sais they dont want it because someone is going to only lvl in the low lvl area, thats dumb, WHY WOULD YOU CARE WHAT THEY DO? if thats what they want to do, leave them alone.

    And also people need to understand that SE is putting it in regardless of what anyone sais. too bad its coming.

    Why?

    Because this game is very casual friendly, and would benefit from it.

    So instead of being selfish and saying you dont want, just realise you dont have to use it.
    I can answer that question... Because it's not as simple as "don't do it if you don't like it"

    Because in FFXI it all but killed mid and higher level parties. I would try to get xp parties in areas like the Jungles and up and couldn't. Why? Because too many people wanted to level sync down and xp to cap in Qufim Island.

    I tried putting parties together and, 9 times out of 10 - easily - it was like pulling teeth to get everyone in the group to agree that, yes, we really could get a full party of the same level range and go xp in a level-appropriate location. Once "level sync fever" took hold, it was nigh on impossible to get people out of that mindset and remind them that, yes, once upon a time, people really did level in higher level areas and didn't do all their xp'ing capped down to level ~20-30.

    In many cases, I couldn't even put together a full party because at least 1 or 2 people would always argue that we should go to a lower level area (ie. Qufim - even the Dunes a number of times) so we could level sync... because they wanted to work on a lower level job, or xp on easier mobs.

    After a time, you had the choice of either stand around and wait for, or try to put together a group that may, or may not ever come together. Or, throw your hands up and go join a level-sync party.

    It's the same "flock of sheep" mentality that ruled so many other aspects of the game... people insisting that "/NIN" was the only feasible sub-job in so many cases being another example.

    It's the same willfully-ignorant flock of sheep mentality that led people to believe that "you need a Power Leveler to get through the Dunes" when you most certainly don't, and never did. Plenty of people knew this, but it was much easier to just accept it and join xp parties with a PL than it was to wait around for one that didnt' have one, or that didn't have members who - again, like the level-sync'ing situation - insist that your party must have a PL or it would suck and they wouldn't join.

    The argument that "there are no skillups like in FFXI" is actually kind of a laughable non-point to bring up, especially how often I see it brought up. The presence of skillups in XI didn't stop people from sync'ing anyway. Not by a long-shot. People didn't care about their skills falling behind because they're stuck in this mindset of "xp-rate and levels are all that matter".

    People sync'd religiously in XI even to the point of giving them selves *twice* the work to do; level-sync to 75, then go back and grind up 50+ job levels' worth of skills in Boyahda or Kuftal, which were often over-camped.

    Further, SE eventually changed gear to "sync down" along with the player, so "gear level" was no longer an issue either. So that's another non-point where XI is concerned.

    Anyway, at the end of the day, it very well can have an effect, and has had an effect on other players, even if they don't want to participate.

    I know it's fashionable for some of the "pro-casual" players to pull the whole "casuals shouldn't be punished for the sake of non-casuals!"

    Well it works the other way, too... the non-casuals shouldn't be short-handed for the sake of casuals either. After all, they bought the game, too. They'll (eventually) be paying the same sub fee.

    If SE implements it in a way that it's truly used for what many proponents *claim* they want it for - to be able to level with their friends/relatives - then I'd be all for it being limited in a way where the higher level players xp gain is capped. This way, the people who are truly eager to be able to xp with their buddies and not have to 'wait for them to catch up', can do so... and meanwhile it wouldn't be abused as a way to power-level again, ending up in a repeat of FFXI.

    If people are *truly* only interested in hanging with friends/family with lower level characters, and aren't at all looking at it as a way to power-level their characters more quickly/easily... then certainly there shouldn't be any objection to such a setup.

    Of course, I know as well as everyone else that's *not* the case. I can just about imagine the outcry on these forums if SE announced a system that capped the higher level player's xp when sync'd down so it couldn't be abused for power-leveling. The "outrage" would reach the heavens.

    So anyway... "If you don't like level sync'ing then don't do it". Yeah. I tried that in XI. It didn't quite work out.
    (1)
    Last edited by Preypacer; 08-19-2011 at 10:03 AM.

  2. #182
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Preypacer you realise you are basing your entire argument on the level sync system in FFXI. FFXI was never designed with level sync in mind and it was introduced far to late into it's life for SE to truly balance it with so much they would have to go through.

    FFXIV does not have to suffer those same pitfalls if they implement it or at least keep it in mind while designing content and features so that it can be balanced right off the bat. Basically the aim would be to make people want to stay at there higher level for optimal SP/EXP gains but if they did sync to a lower level they could still get decent gains. So for example a Rank 40 fighting in a party synced to R40 could gain 30k per hour but if they synced down to R20 they could only manage 20k per hour. It's still decent to sync to R20 but most would prefer to stay at the higher rank for the better gains.

    Sure it would require some hard work and planning on the mob distribution front for SE to pull this off and keep everything balanced but with so little content as the game currently has it would be better to start looking at this stuff now than wait another 6 years and the end up in the same situation as they did with FFXI when it was introduced. Even if they did something simple like adjust SP curves for ranks and increase the SP from mobs as they increased in rank would probably help. So killing a R20 sheep at R20 would give 200SP but killing a R40 sheep at R40 would give 400SP, doing that with adjusted level curves would make it more desirable to stay at your correct level as opposed to syncing down 20 levels.
    (1)

  3. #183
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Preypacer View Post
    I can answer that question... Because it's not as simple as "don't do it if you don't like it"

    Because in FFXI it all but killed mid and higher level parties. I would try to get xp parties in areas like the Jungles and up and couldn't. Why? Because too many people wanted to level sync down and xp to cap in Qufim Island.

    I tried putting parties together and, 9 times out of 10 - easily - it was like pulling teeth to get everyone in the group to agree that, yes, we really could get a full party of the same level range and go xp in a level-appropriate location. Once "level sync fever" took hold, it was nigh on impossible to get people out of that mindset and remind them that, yes, once upon a time, people really did level in higher level areas and didn't do all their xp'ing capped down to level ~20-30.

    In many cases, I couldn't even put together a full party because at least 1 or 2 people would always argue that we should go to a lower level area (ie. Qufim - even the Dunes a number of times) so we could level sync... because they wanted to work on a lower level job, or xp on easier mobs.

    After a time, you had the choice of either stand around and wait for, or try to put together a group that may, or may not ever come together. Or, throw your hands up and go join a level-sync party.

    It's the same "flock of sheep" mentality that ruled so many other aspects of the game... people insisting that "/NIN" was the only feasible sub-job in so many cases being another example.

    It's the same willfully-ignorant flock of sheep mentality that led people to believe that "you need a Power Leveler to get through the Dunes" when you most certainly don't, and never did. Plenty of people knew this, but it was much easier to just accept it and join xp parties with a PL than it was to wait around for one that didnt' have one, or that didn't have members who - again, like the level-sync'ing situation - insist that your party must have a PL or it would suck and they wouldn't join.

    The argument that "there are no skillups like in FFXI" is actually kind of a laughable non-point to bring up, especially how often I see it brought up. The presence of skillups in XI didn't stop people from sync'ing anyway. Not by a long-shot. People didn't care about their skills falling behind because they're stuck in this mindset of "xp-rate and levels are all that matter".

    People sync'd religiously in XI even to the point of giving them selves *twice* the work to do; level-sync to 75, then go back and grind up 50+ job levels' worth of skills in Boyahda or Kuftal, which were often over-camped.

    Further, SE eventually changed gear to "sync down" along with the player, so "gear level" was no longer an issue either. So that's another non-point where XI is concerned.

    Anyway, at the end of the day, it very well can have an effect, and has had an effect on other players, even if they don't want to participate.

    I know it's fashionable for some of the "pro-casual" players to pull the whole "casuals shouldn't be punished for the sake of non-casuals!"

    Well it works the other way, too... the non-casuals shouldn't be short-handed for the sake of casuals either. After all, they bought the game, too. They'll (eventually) be paying the same sub fee.

    If SE implements it in a way that it's truly used for what many proponents *claim* they want it for - to be able to level with their friends/relatives - then I'd be all for it being limited in a way where the higher level players xp gain is capped. This way, the people who are truly eager to be able to xp with their buddies and not have to 'wait for them to catch up', can do so... and meanwhile it wouldn't be abused as a way to power-level again, ending up in a repeat of FFXI.

    If people are *truly* only interested in hanging with friends/family with lower level characters, and aren't at all looking at it as a way to power-level their characters more quickly/easily... then certainly there shouldn't be any objection to such a setup.

    Of course, I know as well as everyone else that's *not* the case. I can just about imagine the outcry on these forums if SE announced a system that capped the higher level player's xp when sync'd down so it couldn't be abused for power-leveling. The "outrage" would reach the heavens.

    So anyway... "If you don't like level sync'ing then don't do it". Yeah. I tried that in XI. It didn't quite work out.
    Im going to repost my 3 previous posts for you..

    Quote Originally Posted by Engineer View Post
    this is not ffxi.

    We dont have skill points similar to xi. Xiv's equipment and abilities already can be used by lower lvls.

    i dont see any problems. The only problem i see is not being able to play my friends.
    Quote Originally Posted by Engineer View Post
    SE has to make sure they balance the areas and xp right. I dont think we would run into that problem, for the fact that this game is mission focused. The grinding was only added for players who finished their leves and wanted to GRIND, basically for the hardcore.

    Your factor only has a chance to effect the Grind aspect of the game, so i dont think its fair to effect all the good possibilities that level sync will have on XIV.

    There is nothing better than to do leves, raids, quests etc. with players of the same level, rather than having one high level 1 shotting everything and making things boring, basically doing your quest for you.

    if people want to GRIND only in one area, so what let them, Grinding was only added for the people that want to grind, and will never be the main focus of the game. So on that note, level sync is beneficial for XIV's future.
    Quote Originally Posted by Engineer View Post
    The only thijng i didnt like about level sync was the fact that you can take it off at any time and just one shot an enemy if you were in trouble.

    To fix this i would add..

    *Level sync can be activated at the start of every leve, quest, raid etc., and and wears of upon comletion or failing..
    *Level sync can only be activated and deactivated at Aetheryte Crystals, and nodes.
    *Each player should have the option to equip there own level sync and not the party leader.

    So basically..

    *We dont have FFXI skill points in XIV. In XI if we synced too much our skills would be Gimp at our normal level. This does not effect us in XIV cause there is no skill points like that..

    *XIV is quest driven, grinding is not the main content as it was in XI. XIV's goal is to complete quests for XP. Grinding is an option in XiV.

    XIV has casual players up to hardcore players, so level sync is a necessity.. i dont see any cons to it for XIV..
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  4. #184
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    I don't know if anyone's mentioned this, but in leve parties the bonus at the end is the same, no matter the level difference in your party. I've partied with other people ten to twenty levels below me and have done just fine on sp. Kinda makes level sync obsolete, at least in this situation. Just my two cents.
    (0)

  5. #185
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Meow_Zedong View Post
    I don't know if anyone's mentioned this, but in leve parties the bonus at the end is the same, no matter the level difference in your party. I've partied with other people ten to twenty levels below me and have done just fine on sp. Kinda makes level sync obsolete, at least in this situation. Just my two cents.
    I think it would help both ways..

    -Fun Factor-

    I think it would be kind of boring for me if im in a party doing a mission with a casual buddy thats lvl 15 and im a "hardcore" lvl 45, due to the fact that im doing the quest for him, just killing things with one hit. My lvl 15 buddy would not feel like hes contributing to the fights, so most likely he will get bored too. Basically leading us to not wanting to play with one another making it feel like a chore. If level sync was in place, the fun factor would be at maximum because we can enjoy the mission as intended, and plan out strategies.

    -EXP Factor-

    Everytime i ran a leve was with the intention of only gaining the sp at the end, due to low sp killing mobs because party members were at different levels. If level sync were an option, we would maximize our sp gain per mob and have a higher overall sp accumulation at the end. Same goes for the instance raids, the only players we found were high levels that wanted to run it for sp, but couldnt because we didnt have level sync, so we ran the raid just for drops and not sp.

    Remember, if SE adds level sync, its an option and not a must use type thing, and to insure this everyone should have control of thier own level sync, and not the party leader.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  6. #186
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    I never ran into the level syncing mindset that others experienced. When I was in groups that used level sync, it was used more to work with what was available, or to keep a party going when some people started to out level the camp. The worst thing I remember with level sync was how badly gear scaled at the time.

    As to adding it to FFXIV, I'm not sure if it needs it or not yet. As in FFXI there were spots where groups on the end of one camp would not really want you as you were too close to being overleveled for the spot, but you were still far enough away that the next camp would not work for you as would barely contribute. I don't know yet if there are spots like this in FFXIV, but those kind of spots are where it would be needed most.
    (0)

  7. #187
    Player
    Lycanthroat's Avatar
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    Mar 2011
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    Gridania
    Posts
    96
    Character
    Sven Ramuh
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Linnear View Post
    Where is my level sync ?

    in FFXI.
    friendly reminder : its another game.

    ty for your time
    (1)

  8. #188
    Player
    Shika's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lycanthroat View Post
    in FFXI.
    friendly reminder : its another game.

    ty for your time
    I don't actually know if some type of level syncing has been used in other MMOs (I only played FFXI for 5 years and have never played WoW etc), but just because it is from FFXI doesn't mean that it may not work well in FFXIV.
    People want jumping and immediately there was a tidal wave of "Get back to WoW then!" kind of comments. Isn't the point that players will always want aspects taken from other games that they felt worked well and introduced into something like FFXIV, which needs improving?
    No this isn't FFXI I totally agree, but if the development team brought over some aspects that worked well from FFXI, WoW or whatever other MMO to help make this game better, I wouldn't care less where it came from personally.

    I don't actually see the harm to have a form of level syncing in FFXIV because we don't have skill points for weapons or abilities that we have to cap.
    A level syncing function could actually really help in some areas. For example my boyfriend is currently leveling ARC. My THM is already 50 and my CON is 47, but he is only 38, so I cannot party (duo) with him. For the Toto-Rak dungeon a lot of our LS members have been playing since launch (like myself) and so do not have many/or even any rank appropriate classes to take in for an authentic run ~rank 25.
    (1)

  9. #189
    Player
    Lycanthroat's Avatar
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    Mar 2011
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    Gridania
    Posts
    96
    Character
    Sven Ramuh
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    yes but still this IS another game !
    lots of old ideas might still work and be fine but .... why not let the game develop and see where it goes as a new product and not as an improvement of xi.
    imho
    (0)

  10. #190
    Player
    IStolzI's Avatar
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    Jul 2011
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    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    There is nothing better than to do leves, raids, quests etc. with players of the same level, rather than having one high level 1 shotting everything and making things boring, basically doing your quest for you.
    Actually I can agree with this. I just feel like there could be a more creative way to handle this than XI's system. The recommended Ranks for behest and leves currently are far higher than the rank you really need to beat them, maybe make that a cap or an auto-sync for anyone higher instead.

    At the very least, I would like to say for compromise sake, that if level sync is implemented then restrict the current power-leveling abuse as well. I kinda feel like the only reason that's possible is to accomadate people who want to play with friends anyways.
    (1)

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