Then perhaps that's something for them to keep in mind.
Of course, it still comes down to perspective.
If SE can find a way to keep content appealing at all ranges, and not let sync'ing turn into "faster and easier xp", making it the only thing people want to do... I'm all for it.
In principle, it sounds good... I have a sister who will be starting the game in a few months, probably. I'd like to be able to group up with her as well. In that capacity - what it's ostensibly intended for - it would certainly work.
I'd be fine with a sort of "sliding scale" SP system. For every, say 8-10 levels you are above the one you're sync'ing down to, the SP rate drops by a certain %. If people's *true* intent - as many have professed on this thread, and elsewhere - is to be able to group up with friends and family members who would otherwise be too far apart... Then that should not be a problem. You're still getting SP for your effort, and you're getting to do what - again, per many people's claims - you want to, which is hang out and do stuff with your friend/sibling.
Also, you're already higher level and so, for you to gain sp at a slower rate would allow your sibling to catch up to you that much more quickly since they're still gaining at normal rate.
I would see no problem with that.
However, I have a feeling many others would scoff at that, because "hanging out with friends and family members" is not their concern. Leveling as quickly and easily as possible is. Certainly, no one believes that the hundreds, even thousands, of people who planted themselves in Qufim and sync'd down for party after party were all either related or "best buddies". I don't think anyone's that naive.
I will not be surprised if someone says "Well in that case, the lower level should get sp faster so they can catch up more quickly...". No. That would then turn the system into a power-leveler's wet dream that would be abused to hell and back.
I'm not against sync'ing. I'm against it being abused and ruining the higher, and even mid-level game as it did in XI.
If/When SE decides to implement such a system, I just hope they take the time to "think like a player who's only looking for a faster/easer way to level while bypassing other content". They need to identify and close any loopholes or weaknesses in it that people would most certainly exploit or abuse.



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