Level sync was a great idea in FFXI but as the game was not made with it in mind from the start it did cause some problems. If SE add it now to FFXIV then they can ensure that the game is built with it in mind to make sure those issues don't happen.
Level sync was a great idea in FFXI but as the game was not made with it in mind from the start it did cause some problems. If SE add it now to FFXIV then they can ensure that the game is built with it in mind to make sure those issues don't happen.
That's not how I feel at all. Level sync encourages players to only party in certain zones where sp is best, and that does effect me because it means if the best xp you can get turns out to be somewhere bland, that means I may be leveling in that bland area 20-50 or whatever level you start in the area. Then by making the choice to not use it, I'm making the choice to not enjoy the community in the game. That's silly. This game has plenty of pointless areas as it is.The thing that bugs me is people dont want level sync because they dont want other players to use it
Major changes like level sync affect everyone, because it changes the game. If SE puts in the option to continue getting 700+sp from dodos, all the way to 50, that changes the entire game. Camp Drybone will be packed with lvl 10s and I'll be alone in the more exciting areas because I "decided not to use it."
Try to be a little more understanding of the counter-argument.
SE has to make sure they balance the areas and xp right. I dont think we would run into that problem, for the fact that this game is mission focused. The grinding was only added for players who finished their leves and wanted to GRIND, basically for the hardcore.That's not how I feel at all. Level sync encourages players to only party in certain zones where sp is best, and that does effect me because it means if the best xp you can get turns out to be somewhere bland, that means I may be leveling in that bland area 20-50 or whatever level you start in the area. Then by making the choice to not use it, I'm making the choice to not enjoy the community in the game. That's silly. This game has plenty of pointless areas as it is.
Major changes like level sync affect everyone, because it changes the game. If SE puts in the option to continue getting 700+sp from dodos, all the way to 50, that changes the entire game. Camp Drybone will be packed with lvl 10s and I'll be alone in the more exciting areas because I "decided not to use it."
Try to be a little more understanding of the counter-argument.
Your factor only has a chance to effect the Grind aspect of the game, so i dont think its fair to effect all the good possibilities that level sync will have on XIV.
There is nothing better than to do leves, raids, quests etc. with players of the same level, rather than having one high level 1 shotting everything and making things boring, basically doing your quest for you.
if people want to GRIND only in one area, so what let them, Grinding was only added for the people that want to grind, and will never be the main focus of the game. So on that note, level sync is beneficial for XIV's future.
Last edited by Engineer; 08-15-2011 at 04:38 PM.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
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