
Originally Posted by
Preypacer
I can answer that question... Because it's not as simple as "don't do it if you don't like it"
Because in FFXI it all but killed mid and higher level parties. I would try to get xp parties in areas like the Jungles and up and couldn't. Why? Because too many people wanted to level sync down and xp to cap in Qufim Island.
I tried putting parties together and, 9 times out of 10 - easily - it was like pulling teeth to get everyone in the group to agree that, yes, we really could get a full party of the same level range and go xp in a level-appropriate location. Once "level sync fever" took hold, it was nigh on impossible to get people out of that mindset and remind them that, yes, once upon a time, people really did level in higher level areas and didn't do all their xp'ing capped down to level ~20-30.
In many cases, I couldn't even put together a full party because at least 1 or 2 people would always argue that we should go to a lower level area (ie. Qufim - even the Dunes a number of times) so we could level sync... because they wanted to work on a lower level job, or xp on easier mobs.
After a time, you had the choice of either stand around and wait for, or try to put together a group that may, or may not ever come together. Or, throw your hands up and go join a level-sync party.
It's the same "flock of sheep" mentality that ruled so many other aspects of the game... people insisting that "/NIN" was the only feasible sub-job in so many cases being another example.
It's the same willfully-ignorant flock of sheep mentality that led people to believe that "you need a Power Leveler to get through the Dunes" when you most certainly don't, and never did. Plenty of people knew this, but it was much easier to just accept it and join xp parties with a PL than it was to wait around for one that didnt' have one, or that didn't have members who - again, like the level-sync'ing situation - insist that your party must have a PL or it would suck and they wouldn't join.
The argument that "there are no skillups like in FFXI" is actually kind of a laughable non-point to bring up, especially how often I see it brought up. The presence of skillups in XI didn't stop people from sync'ing anyway. Not by a long-shot. People didn't care about their skills falling behind because they're stuck in this mindset of "xp-rate and levels are all that matter".
People sync'd religiously in XI even to the point of giving them selves *twice* the work to do; level-sync to 75, then go back and grind up 50+ job levels' worth of skills in Boyahda or Kuftal, which were often over-camped.
Further, SE eventually changed gear to "sync down" along with the player, so "gear level" was no longer an issue either. So that's another non-point where XI is concerned.
Anyway, at the end of the day, it very well can have an effect, and has had an effect on other players, even if they don't want to participate.
I know it's fashionable for some of the "pro-casual" players to pull the whole "casuals shouldn't be punished for the sake of non-casuals!"
Well it works the other way, too... the non-casuals shouldn't be short-handed for the sake of casuals either. After all, they bought the game, too. They'll (eventually) be paying the same sub fee.
If SE implements it in a way that it's truly used for what many proponents *claim* they want it for - to be able to level with their friends/relatives - then I'd be all for it being limited in a way where the higher level players xp gain is capped. This way, the people who are truly eager to be able to xp with their buddies and not have to 'wait for them to catch up', can do so... and meanwhile it wouldn't be abused as a way to power-level again, ending up in a repeat of FFXI.
If people are *truly* only interested in hanging with friends/family with lower level characters, and aren't at all looking at it as a way to power-level their characters more quickly/easily... then certainly there shouldn't be any objection to such a setup.
Of course, I know as well as everyone else that's *not* the case. I can just about imagine the outcry on these forums if SE announced a system that capped the higher level player's xp when sync'd down so it couldn't be abused for power-leveling. The "outrage" would reach the heavens.
So anyway... "If you don't like level sync'ing then don't do it". Yeah. I tried that in XI. It didn't quite work out.