I can see both sides of it... what about a happy compromise...
Only classes above a certain level can level sync (Even something like R50 only). Instead of receiving EXP or SP you get some type of Merit-like points
I can see both sides of it... what about a happy compromise...
Only classes above a certain level can level sync (Even something like R50 only). Instead of receiving EXP or SP you get some type of Merit-like points
That wpould be horrible, there is nothing wrong with level sync in XIV. Everyone is looking at it as if this is final fantasy xi again. Its a different game. Non of the cons will carry over to XIV.
Also. If a player wants to lvl at a low level area to 50 let him do that, its no ones business what he does..
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
Again, you don't know this because you don't know how SE would implement it and, as a result, how the players would twist it around into some new "speed-leveling" system that has nothing to do with what it was intended for.That wpould be horrible, there is nothing wrong with level sync in XIV. Everyone is looking at it as if this is final fantasy xi again. Its a different game. Non of the cons will carry over to XIV.
Also. If a player wants to lvl at a low level area to 50 let him do that, its no ones business what he does..
Level Sync in FFXI was intended to help people who were too far apart in level play together... friends, etc. That was the *idea*.
What it became was basically a game-changing system that turned the entire process of leveling - for pretty much everyone - on its head.
What's funny is, there are people in this thread saying "I only want to be able to level with my friend/sibling. As long as I can do that, I'm fine with any limitations".
The immediate response from others is "No! No limitations!" Can you guess what those people have in mind? I'd bet a week's pay it's "turning level sync into a new speed-leveling approach".
If SE implements sync in such a way that it truly benefits those who are merely looking to close the gap between themselves and friends, LS-mates and siblings who are too far apart in level... but no more... Then I see no problem with it.
If they implement it so openly that it's abused as it was in XI, all but killing high level parties in its wake... Then I say "hell no".
I don't see how level sync is needed in this game. The current system allows for plenty room to party with your friends. A 45 can group with 30s and get the 30s nice sp while still netting 80~ a kill for himself. It's not the fastest SP possible, but it is reasonable. If your being held back from pting with your friends because maximizing SP income is priority, that's your fault not the game's. XI on the other hand, you could be partying and someone would lvl up to the magically level where mobs start to check "tough" maybe "very tough" and if you dont move zones or replace everyone's xp is immediately ruined, that's why THAT game needed level sync.
The thing that bugs me is people dont want level sync because they dont want other players to use it. If you dont want to use it, dont use it. I think its selfish, like if someone sais they dont want it because someone is going to only lvl in the low lvl area, thats dumb, WHY WOULD YOU CARE WHAT THEY DO? if thats what they want to do, leave them alone.I don't see how level sync is needed in this game. The current system allows for plenty room to party with your friends. A 45 can group with 30s and get the 30s nice sp while still netting 80~ a kill for himself. It's not the fastest SP possible, but it is reasonable. If your being held back from pting with your friends because maximizing SP income is priority, that's your fault not the game's. XI on the other hand, you could be partying and someone would lvl up to the magically level where mobs start to check "tough" maybe "very tough" and if you dont move zones or replace everyone's xp is immediately ruined, that's why THAT game needed level sync.
And also people need to understand that SE is putting it in regardless of what anyone sais. too bad its coming.
Why?
Because this game is very casual friendly, and would benefit from it.
So instead of being selfish and saying you dont want, just realise you dont have to use it.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
I can answer that question... Because it's not as simple as "don't do it if you don't like it"The thing that bugs me is people dont want level sync because they dont want other players to use it. If you dont want to use it, dont use it. I think its selfish, like if someone sais they dont want it because someone is going to only lvl in the low lvl area, thats dumb, WHY WOULD YOU CARE WHAT THEY DO? if thats what they want to do, leave them alone.
And also people need to understand that SE is putting it in regardless of what anyone sais. too bad its coming.
Why?
Because this game is very casual friendly, and would benefit from it.
So instead of being selfish and saying you dont want, just realise you dont have to use it.
Because in FFXI it all but killed mid and higher level parties. I would try to get xp parties in areas like the Jungles and up and couldn't. Why? Because too many people wanted to level sync down and xp to cap in Qufim Island.
I tried putting parties together and, 9 times out of 10 - easily - it was like pulling teeth to get everyone in the group to agree that, yes, we really could get a full party of the same level range and go xp in a level-appropriate location. Once "level sync fever" took hold, it was nigh on impossible to get people out of that mindset and remind them that, yes, once upon a time, people really did level in higher level areas and didn't do all their xp'ing capped down to level ~20-30.
In many cases, I couldn't even put together a full party because at least 1 or 2 people would always argue that we should go to a lower level area (ie. Qufim - even the Dunes a number of times) so we could level sync... because they wanted to work on a lower level job, or xp on easier mobs.
After a time, you had the choice of either stand around and wait for, or try to put together a group that may, or may not ever come together. Or, throw your hands up and go join a level-sync party.
It's the same "flock of sheep" mentality that ruled so many other aspects of the game... people insisting that "/NIN" was the only feasible sub-job in so many cases being another example.
It's the same willfully-ignorant flock of sheep mentality that led people to believe that "you need a Power Leveler to get through the Dunes" when you most certainly don't, and never did. Plenty of people knew this, but it was much easier to just accept it and join xp parties with a PL than it was to wait around for one that didnt' have one, or that didn't have members who - again, like the level-sync'ing situation - insist that your party must have a PL or it would suck and they wouldn't join.
The argument that "there are no skillups like in FFXI" is actually kind of a laughable non-point to bring up, especially how often I see it brought up. The presence of skillups in XI didn't stop people from sync'ing anyway. Not by a long-shot. People didn't care about their skills falling behind because they're stuck in this mindset of "xp-rate and levels are all that matter".
People sync'd religiously in XI even to the point of giving them selves *twice* the work to do; level-sync to 75, then go back and grind up 50+ job levels' worth of skills in Boyahda or Kuftal, which were often over-camped.
Further, SE eventually changed gear to "sync down" along with the player, so "gear level" was no longer an issue either. So that's another non-point where XI is concerned.
Anyway, at the end of the day, it very well can have an effect, and has had an effect on other players, even if they don't want to participate.
I know it's fashionable for some of the "pro-casual" players to pull the whole "casuals shouldn't be punished for the sake of non-casuals!"
Well it works the other way, too... the non-casuals shouldn't be short-handed for the sake of casuals either. After all, they bought the game, too. They'll (eventually) be paying the same sub fee.
If SE implements it in a way that it's truly used for what many proponents *claim* they want it for - to be able to level with their friends/relatives - then I'd be all for it being limited in a way where the higher level players xp gain is capped. This way, the people who are truly eager to be able to xp with their buddies and not have to 'wait for them to catch up', can do so... and meanwhile it wouldn't be abused as a way to power-level again, ending up in a repeat of FFXI.
If people are *truly* only interested in hanging with friends/family with lower level characters, and aren't at all looking at it as a way to power-level their characters more quickly/easily... then certainly there shouldn't be any objection to such a setup.
Of course, I know as well as everyone else that's *not* the case. I can just about imagine the outcry on these forums if SE announced a system that capped the higher level player's xp when sync'd down so it couldn't be abused for power-leveling. The "outrage" would reach the heavens.
So anyway... "If you don't like level sync'ing then don't do it". Yeah. I tried that in XI. It didn't quite work out.
Last edited by Preypacer; 08-19-2011 at 10:03 AM.
Im going to repost my 3 previous posts for you..I can answer that question... Because it's not as simple as "don't do it if you don't like it"
Because in FFXI it all but killed mid and higher level parties. I would try to get xp parties in areas like the Jungles and up and couldn't. Why? Because too many people wanted to level sync down and xp to cap in Qufim Island.
I tried putting parties together and, 9 times out of 10 - easily - it was like pulling teeth to get everyone in the group to agree that, yes, we really could get a full party of the same level range and go xp in a level-appropriate location. Once "level sync fever" took hold, it was nigh on impossible to get people out of that mindset and remind them that, yes, once upon a time, people really did level in higher level areas and didn't do all their xp'ing capped down to level ~20-30.
In many cases, I couldn't even put together a full party because at least 1 or 2 people would always argue that we should go to a lower level area (ie. Qufim - even the Dunes a number of times) so we could level sync... because they wanted to work on a lower level job, or xp on easier mobs.
After a time, you had the choice of either stand around and wait for, or try to put together a group that may, or may not ever come together. Or, throw your hands up and go join a level-sync party.
It's the same "flock of sheep" mentality that ruled so many other aspects of the game... people insisting that "/NIN" was the only feasible sub-job in so many cases being another example.
It's the same willfully-ignorant flock of sheep mentality that led people to believe that "you need a Power Leveler to get through the Dunes" when you most certainly don't, and never did. Plenty of people knew this, but it was much easier to just accept it and join xp parties with a PL than it was to wait around for one that didnt' have one, or that didn't have members who - again, like the level-sync'ing situation - insist that your party must have a PL or it would suck and they wouldn't join.
The argument that "there are no skillups like in FFXI" is actually kind of a laughable non-point to bring up, especially how often I see it brought up. The presence of skillups in XI didn't stop people from sync'ing anyway. Not by a long-shot. People didn't care about their skills falling behind because they're stuck in this mindset of "xp-rate and levels are all that matter".
People sync'd religiously in XI even to the point of giving them selves *twice* the work to do; level-sync to 75, then go back and grind up 50+ job levels' worth of skills in Boyahda or Kuftal, which were often over-camped.
Further, SE eventually changed gear to "sync down" along with the player, so "gear level" was no longer an issue either. So that's another non-point where XI is concerned.
Anyway, at the end of the day, it very well can have an effect, and has had an effect on other players, even if they don't want to participate.
I know it's fashionable for some of the "pro-casual" players to pull the whole "casuals shouldn't be punished for the sake of non-casuals!"
Well it works the other way, too... the non-casuals shouldn't be short-handed for the sake of casuals either. After all, they bought the game, too. They'll (eventually) be paying the same sub fee.
If SE implements it in a way that it's truly used for what many proponents *claim* they want it for - to be able to level with their friends/relatives - then I'd be all for it being limited in a way where the higher level players xp gain is capped. This way, the people who are truly eager to be able to xp with their buddies and not have to 'wait for them to catch up', can do so... and meanwhile it wouldn't be abused as a way to power-level again, ending up in a repeat of FFXI.
If people are *truly* only interested in hanging with friends/family with lower level characters, and aren't at all looking at it as a way to power-level their characters more quickly/easily... then certainly there shouldn't be any objection to such a setup.
Of course, I know as well as everyone else that's *not* the case. I can just about imagine the outcry on these forums if SE announced a system that capped the higher level player's xp when sync'd down so it couldn't be abused for power-leveling. The "outrage" would reach the heavens.
So anyway... "If you don't like level sync'ing then don't do it". Yeah. I tried that in XI. It didn't quite work out.
SE has to make sure they balance the areas and xp right. I dont think we would run into that problem, for the fact that this game is mission focused. The grinding was only added for players who finished their leves and wanted to GRIND, basically for the hardcore.
Your factor only has a chance to effect the Grind aspect of the game, so i dont think its fair to effect all the good possibilities that level sync will have on XIV.
There is nothing better than to do leves, raids, quests etc. with players of the same level, rather than having one high level 1 shotting everything and making things boring, basically doing your quest for you.
if people want to GRIND only in one area, so what let them, Grinding was only added for the people that want to grind, and will never be the main focus of the game. So on that note, level sync is beneficial for XIV's future.The only thijng i didnt like about level sync was the fact that you can take it off at any time and just one shot an enemy if you were in trouble.
To fix this i would add..
*Level sync can be activated at the start of every leve, quest, raid etc., and and wears of upon comletion or failing..
*Level sync can only be activated and deactivated at Aetheryte Crystals, and nodes.
*Each player should have the option to equip there own level sync and not the party leader.
So basically..
*We dont have FFXI skill points in XIV. In XI if we synced too much our skills would be Gimp at our normal level. This does not effect us in XIV cause there is no skill points like that..
*XIV is quest driven, grinding is not the main content as it was in XI. XIV's goal is to complete quests for XP. Grinding is an option in XiV.
XIV has casual players up to hardcore players, so level sync is a necessity.. i dont see any cons to it for XIV..
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
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