Quote Originally Posted by Rydin View Post
The only thing I can tell you, and I'm not really for or against level sync, but with XI, they introduced it because so many people had high level characters so new players were discouraged because they couldn't find parties....
If anything, they were several years too late introducing level sync. City of Heroes had that (and the reverse, which was called the sidekick system) not long after launch. It can work early in a games' life, but it needs to be part of proper content design. XI had the problem where the devs made certain mobs stupidly easy to fight and certain others stupidly difficult at appropriate level. It's really no wonder why everyone stuck to crabs whenever they could (and why people in that game would be so likely to just sync down in Qufim killing crabs instead of moving on).