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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rydin View Post
    The only thing I can tell you, and I'm not really for or against level sync, but with XI, they introduced it because so many people had high level characters so new players were discouraged because they couldn't find parties....
    If anything, they were several years too late introducing level sync. City of Heroes had that (and the reverse, which was called the sidekick system) not long after launch. It can work early in a games' life, but it needs to be part of proper content design. XI had the problem where the devs made certain mobs stupidly easy to fight and certain others stupidly difficult at appropriate level. It's really no wonder why everyone stuck to crabs whenever they could (and why people in that game would be so likely to just sync down in Qufim killing crabs instead of moving on).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Duelle View Post
    If anything, they were several years too late introducing level sync. City of Heroes had that (and the reverse, which was called the sidekick system) not long after launch. It can work early in a games' life, but it needs to be part of proper content design. XI had the problem where the devs made certain mobs stupidly easy to fight and certain others stupidly difficult at appropriate level. It's really no wonder why everyone stuck to crabs whenever they could (and why people in that game would be so likely to just sync down in Qufim killing crabs instead of moving on).
    Exactly. Adding a feature into a flawed design wasn't going to make things better. GW2 is also having a level sync at launch(believe it is called sidekick also) and probably then people will see it in a different light. Just assuming since that game has a lot of eyes watching closely. It is also one of the games that have people stating XIV has limited time.
    (1)
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