Results 1 to 10 of 229

Dev. Posts

Hybrid View

  1. #1
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Petori View Post
    Remember level sync parties in FFXI? Same parties that stayed synced in Dunes and Qufim all the way to the cap and had almost no idea how to play their job well? I sure don't want to see those players in the same party as I.
    ^This


    Quote Originally Posted by AlexiaKidd View Post

    Also what and how other people play the game doesn't have to effect you in any way, if you don't like the system don't use it, simple as that really.
    There is no argument out there which can be worse then this.

    Why ban Bots? Just dont use em if u dont like em.
    Why fight against RMT? Dont buy gil if u dont like to.
    Why not give everyone the choice of getting a full ranked and full +3 equipped Character? If u dont want one, take the one who dont got anything at the beginning.


    It DO effect my gameplay if ppl get a pretty-weak way to get to cap: They dont know how to play their jobs and waste the time of the more experienced.
    Imagine the CoP Airship fight with EXP loss back then, with a party of ppl who dont know anything about their jobs...

    Sure, currently its weak to get to cap. But we talk about the future and i hope they improve this asap and dont make it worse with something like level-sync and similar crap.
    (0)

  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    So since it doesn't matter what rank you are as to what skills you can equip, and you don't need to skill up weapons so won't be gimped there, again what is wrong with level sync in FFXIV?
    (0)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    So since it doesn't matter what rank you are as to what skills you can equip, and you don't need to skill up weapons so won't be gimped there, again what is wrong with level sync in FFXIV?
    The only thing I can tell you, and I'm not really for or against level sync, but with XI, they introduced it because so many people had high level characters so new players were discouraged because they couldn't find parties....
    In this, there aren't many players at the moment, and they expect (or at least are hoping) to receive many new players and returning old players in the coming months to a year.
    With a flood of new players coming up through the ranks, I'd think SE would hold off on any type of level sync until there is a larger community and most players are at cap doing end game content, as that would create a need for level sync.
    As it stands right now, the only argument against it, and perhaps the best and most irrefutable argument, is that it isn't needed right now, or at least isn't seen as a very high priority
    If you want to play with a low level friend, SE really could just say "Create an alt... it's free right now anyway"
    or rank up a new job...
    No offense to anyone, but SE kind of doesn't have the resources or manpower to focus on you not being able to play with your friend who was on vacation.
    the game is really way too unbalanced in almost every aspect to even think about level sync.... Battle is unbalanced, classes, skills, camps, SP, quests, guildleves....
    the focus right now is structure and balance, and then we can focus on the extra...
    (0)

  4. #4
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rydin View Post
    The only thing I can tell you, and I'm not really for or against level sync, but with XI, they introduced it because so many people had high level characters so new players were discouraged because they couldn't find parties....
    In this, there aren't many players at the moment, and they expect (or at least are hoping) to receive many new players and returning old players in the coming months to a year.
    With a flood of new players coming up through the ranks, I'd think SE would hold off on any type of level sync until there is a larger community and most players are at cap doing end game content, as that would create a need for level sync.
    As it stands right now, the only argument against it, and perhaps the best and most irrefutable argument, is that it isn't needed right now, or at least isn't seen as a very high priority
    If you want to play with a low level friend, SE really could just say "Create an alt... it's free right now anyway"
    or rank up a new job...
    No offense to anyone, but SE kind of doesn't have the resources or manpower to focus on you not being able to play with your friend who was on vacation.
    the game is really way too unbalanced in almost every aspect to even think about level sync.... Battle is unbalanced, classes, skills, camps, SP, quests, guildleves....
    the focus right now is structure and balance, and then we can focus on the extra...
    But Level sync would help create balanced parties as people would all be the same rank. Currently you have your within 5 ranks for party bonus and then your within 10 before SP/EXP loss. So even with a 5 Rank difference the higher party members can be killing things that the lower ones shouldn't and if your extend that to the full 10 ranks then that is a massive gap. Max SP gains are at 10 Ranks above your so with that the lowest member of the party can get max SP gains from mobs that the higher levels can solo easy, that is not balance, thats called power levelling.

    As for level sync isn't needed, I think clearly it is due the complete lack of parties. Threads are always popping up on here because people hate the party system and can not find parties because no one is making them. I even went to the trouble of making a video tutorial to teach people how to use the Party System to try and help people to use it more. True that is due to a lack of content but I still fail to see even if the game was full of content and there were countless things to do, how level sync in FFXIV would be a negative thing.

    Another thing level sync would solve is the within 5 and within 10 ranks we can have for parties they could then scale that back to within 3 or something as already mentioned currently you can have a party of 7 R20 and one R30 and you would only need to kill R30/31 mobs to get full SP/EXP for the lower levels. A R30 can easily kill a R30 mob, so with level sync that huge gap can then be reduced back to normal levels. In Behests people complain about it being easy and also people that are too high joining, level sync solves that too for an R20 Behest they can balance it out so that it would be a challenge for 8 R20's then when people join even if a high rank joins they can sync down to that level as there is bound to be someone around the appropriate rank to sync to. Or they could even scale the mobs automatically once the sync is in place to ensure it is still a challenge for the level they sync to and the amount of party members involved.

    Level Sync has huge potential in this game and people need to get past the flaws that were present in it's design in FFXI. FFXIV by design has none of the flaws that were present in FFXI's Level Sync and it's implementation of it, by all rights FFXIV was made for level sync and frankly I am amazed it is missing.
    (2)
    Last edited by AlexiaKidd; 05-01-2011 at 10:06 AM.

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    But Level sync would help create balanced parties as people would all be the same rank. Currently you have your within 5 ranks for party bonus and then your within 10 before SP/EXP loss. So even with a 5 Rank difference the higher party members can be killing things that the lower ones shouldn't and if your extend that to the full 10 ranks then that is a massive gap. Max SP gains are at 10 Ranks above your so with that the lowest member of the party can get max SP gains from mobs that the higher levels can solo easy, that is not balance, thats called power levelling.

    As for level sync isn't needed, I think clearly it is due the complete lack of parties. Threads are always popping up on here because people hate the party system and can not find parties because no one is making them. I even went to the trouble of making a video tutorial to teach people how to use the Party System to try and help people to use it more. True that is due to a lack of content but I still fail to see even if the game was full of content and there were countless things to do, how level sync in FFXIV would be a negative thing.

    Another thing level sync would solve is the within 5 and within 10 ranks we can have for parties they could then scale that back to within 3 or something as already mentioned currently you can have a party of 7 R20 and one R30 and you would only need to kill R30/31 mobs to get full SP/EXP for the lower levels. A R30 can easily kill a R30 mob, so with level sync that huge gap can then be reduced back to normal levels. In Behests people complain about it being easy and also people that are too high joining, level sync solves that too for an R20 Behest they can balance it out so that it would be a challenge for 8 R20's then when people join even if a high rank joins they can sync down to that level as there is bound to be someone around the appropriate rank to sync to. Or they could even scale the mobs automatically once the sync is in place to ensure it is still a challenge for the level they sync to and the amount of party members involved.

    Level Sync has huge potential in this game and people need to get past the flaws that were present in it's design in FFXI. FFXIV by design has none of the flaws that were present in FFXI's Level Sync and it's implementation of it, by all rights FFXIV was made for level sync and frankly I am amazed it is missing.
    You still really haven't stated the urgency or necessity of level sync....
    Why do we need it RIGHT NOW??
    (0)

  6. #6
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rydin View Post
    You still really haven't stated the urgency or necessity of level sync....
    Why do we need it RIGHT NOW??
    To assist in playing with friends and giving more options to people to party, in short making the game more fun. Is that good enough for you?

    How about if they add it now then they can make sure all future content is balanced with it. If they add it years down the line like they did with FFXI then they will run into one of the problems that they had with that, and that is that the game wasn't designed with level sync in mind.

    How about if they add level sync the can remove the within 10 Ranks they currently have for the party system and make it within a more reasonable 3 ranks. Within 10 ranks is crazy as the difference between a player and one who is 10 ranks higher is huge.

    Honestly saying it is not needed now is like saying we don't need Chocobo's or Airship's because we have Anima and our feet to get to where we need. Yes we can get there but adding them will make it more fun and the same applies to level sync.

    I could flip that question and ask why don't we need it now?
    (4)
    Last edited by AlexiaKidd; 05-02-2011 at 03:47 AM.

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    I could flip that question and ask why don't we need it now?
    You could ask that if it was IN and we were begging to take it out... but right now, the burden of proof is on YOU....

    How many people would use it to play with friends?
    And how many people would use it to do Levinshower as an R20 every day?
    I'm gonna be completely honest, had there been level sync since day one... I'd be at R50 in every war and magic class right now.... And so would many others.. and even fewer people still playing because of that
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rydin View Post
    The only thing I can tell you, and I'm not really for or against level sync, but with XI, they introduced it because so many people had high level characters so new players were discouraged because they couldn't find parties....
    If anything, they were several years too late introducing level sync. City of Heroes had that (and the reverse, which was called the sidekick system) not long after launch. It can work early in a games' life, but it needs to be part of proper content design. XI had the problem where the devs made certain mobs stupidly easy to fight and certain others stupidly difficult at appropriate level. It's really no wonder why everyone stuck to crabs whenever they could (and why people in that game would be so likely to just sync down in Qufim killing crabs instead of moving on).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Duelle View Post
    If anything, they were several years too late introducing level sync. City of Heroes had that (and the reverse, which was called the sidekick system) not long after launch. It can work early in a games' life, but it needs to be part of proper content design. XI had the problem where the devs made certain mobs stupidly easy to fight and certain others stupidly difficult at appropriate level. It's really no wonder why everyone stuck to crabs whenever they could (and why people in that game would be so likely to just sync down in Qufim killing crabs instead of moving on).
    Exactly. Adding a feature into a flawed design wasn't going to make things better. GW2 is also having a level sync at launch(believe it is called sidekick also) and probably then people will see it in a different light. Just assuming since that game has a lot of eyes watching closely. It is also one of the games that have people stating XIV has limited time.
    (1)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

Tags for this Thread