


Blame the developers for making garbage like toramas and tigers insanely difficult to fight at appropriate level. And manticores and catoblepas. And raptors. Also for scaling monster stats to ridiculous levels after the 50s.
I vote yes on level sync, by the way.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
lol exactly. The problem wasn't level sync but the other variables SE didn't consider and refused to fix after it was added.
People will not agree with that though until there is a game that does it right. GW2 maybe?
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
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