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  1. #71
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    Once Ishgard opens and level cap increased then all starter cities will be ghost towns pretty much.
    They could kind of solve this by issuing leves at camp and only having a MW/AH in the main 3 cities, of course if they did this Gridania would become the closest and most popular city :P
    (0)

  2. #72
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TessaJalloh View Post
    Then my suggestion is allow higher level players to sync down to lower levels, but cripple their SP gain as though they were still their normal level. It's about playing with your friends, not about staying weak enough to grind uber xp off of dodos forever
    Then again, we really dont have any skills we need to build up on besides weapon/crafting/gathering classes. The system currently present in FFXIV couldn't be any more perfect for a Level Sync feature than it already is. Also, since SE is built up on Hardcore-Casual Benefits, Level Sync can not possibly be a bad idea.

    Quote Originally Posted by Rydin View Post
    Because the rank 1 leves give like 3k+ SP PER KILL with full links and aspect
    All you'd need is to cycle through everyones alts level syncing and then leve linking and go 1-50 in a week
    Maybe a fix for this.
    Rank 10+ : -10%SP
    Rank 20+: -20%SP
    Rank 30+: -30%SP
    etc.

    Rank 50 would only be getting 1500SP a mob if synced to Rank 1 leves with full links and high difficulty. Before you say that Rank 50 is the cap, yes, I know it is, but there are more ranks yet to come.
    (2)
    Last edited by Nuru; 04-30-2011 at 12:03 AM.

  3. #73
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i dont see a problem in level sync the way the game currently is, you dont need any skill and don't even really need to pay attention from lvl 1-50 in this game its just loleasy, unless they change it, why are ppl affraid ppl will have no skill at lvl 50? i dont get it... i think people even lose skill on their way to lvl 50 due to no challenge.

    And the problem with the 3 regions and starter cities also is the lack of a AH that links all cities/wards. So even if limsa or grid will get more exciting i highly doubt ppl will change the uldah focus. One of the many SE homemade problems to fight rmt... and the ppl they fighitng the most is their own playerbase.

    oh and another thing... Leves are heaven for rmt... anyone seen the huge masses of same looking ppl gathering at aetherits so everyone there gets the linked rewards and only 1 person acutually does the leve? (off topic i know)
    The game is so easy no matter what you do, i think that is the biggest problem with rmt the immersion and the game at all. Even if your blind you can manage to get to rank 50 and have a decent amount of money in your pocket lol

    SE needs to make a lot of the areas more interesting Level sync will help players to level and lvl with friends but it will not make the "lets do levinshower" or "dunesfolk" better or worse. It will stay the same until they start giving us proper fun things to do at any lvl, not only endgame.
    (2)
    Last edited by Anty; 04-30-2011 at 12:07 AM.

  4. #74
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nuru View Post
    Maybe a fix for this.
    Rank 10+ : -10%SP
    Rank 20+: -20%SP
    Rank 30+: -30%SP
    etc.

    Rank 50 would only be getting 1500SP a mob if synced to Rank 1 leves with full links and high difficulty. Before you say that Rank 50 is the cap, yes, I know it is, but there are more ranks yet to come.
    So you're ok with Rank 40+ players getting 1500+ SP for one hit kills?
    The only thing that would solve is if surplus actually drops to the red and you actually end up getting no SP... cause thats how fast people would be getting SP overall
    And when they take out surplus.... thats gonna be impractical and plain silly...

    There IS a difference in difficulty with an R40 fighting an R50+ mob than an R1 fighting an R10 mob
    (0)

  5. #75
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    Once Ishgard opens and level cap increased then all starter cities will be ghost towns pretty much.
    Were Bastok, Sandy, Windurst and the surrounding areas ghost towns after Jeuno opened? No, they werent.
    (2)

  6. #76
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Alegis View Post
    Were Bastok, Sandy, Windurst and the surrounding areas ghost towns after Jeuno opened? No, they werent.
    Ummm yes, yes they were that is why they are linking all the auction houses.
    (3)

  7. #77
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by sasukeuchiha View Post
    Level sync sucked in 11 it just made people over crowd camps and be under skilled. They bring it back in 14 just another reson for me not to come back to this game. It ruined ffxi with open crap like summoner burning and the abuilty to leach so some people just would not learn there jobs right. They bring it back to 14 well that it for me ill have to call it quits.
    And all the things you're stating affected your game play how?
    You don't want summoner burns? (good news no summoner in 14)
    Overcrowded camps? (good news, parties are mobile)
    People couldn't learn their jobs because of no experience with abilities? (good news, you can use a r40 ability on a r1 class)
    Gimped skills? (still more good news, no skill caps in 14)
    Call it quits? (good news for us, you're not playing anyway, so stop crying on the forum)

    You obviously haven't played 14 much, since all of your concerns really only apply to 11.
    (5)
    Last edited by Akuun; 04-30-2011 at 02:39 AM.

  8. #78
    Player
    Jin_'s Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    98
    Character
    Jin Sing
    World
    Excalibur
    Main Class
    Weaver Lv 50
    The only reason Qufim was so popular is because ppl could dual box (or someone actually playing would do it but.... lol to them) the powerleveller couldnt die to the mobs, and the mp cost for cure1/2 was a sinch. This game is currently different. Mobs are more sparse, curing from outside the party doesnt matter as its speed of cures, rather than size of MP pool. You can equip cure3 (r48) at r1................ so powerlevel = LOL

    Level sync will fit very well in this game. I totally abused level sync in xi.... you know what? I abused powerlevelling before that anyway. In many ways other than straight up rdm or whm cures; SMN could enter and exit pt dropping Earthern Ward (AoE stoneskin for 15min duration, on a rank 10 char from a 75smn it would wear off by time rather than breaking), bard could enter sing 2 songs from max level and exit between fights. I NEVER NEEDED LEVEL SYNC it just allowed me to bring more ppl with me abusing the exploits.


    Mobs sparse = no camping* ever seen a raptor party? God, the running, the running, the running.....
    (0)

  9. #79
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Too early in game to have a faster easier way to rank up.

    If you want to play with your friends, bite the bullet and wait for them to be on or wotever.

    You can level up another job, or craft, or gather, or farm, or chat with ppl in-game while you wait for friends to log. Hell you can even log out and go outside.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  10. #80
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    While i'm neither for nor against level sync the ones that feel it will overcrowd camps are thinking too much about XI mechanics. Same for those talking about smn burns.

    XIV will not use camps to grind for xp like XI and there is no smn or smn 2hr aoe like ability. Unlike XI level sync can better fit this game's design without so many exploits.

    Note: Even in XI you couldn't sync to lv 1 so that holds no viable argument to write down as a con.

    Edit: Level sync would also make maxing out behest xp gains for everyone a lot easier and could even help up the difficulty a bit more.
    (0)
    Last edited by Akumu; 04-30-2011 at 04:14 AM.
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