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  1. #11
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Kailok View Post
    Yes, but just because you chose that route does not mean other players were forced to do the same. I loved using level sync but I only stayed in Qufim for a limited time. I LIKED going to the higher areas and fighting tougher mobs. It was just more fun for me and my friends because we liked the difficulty that new areas provided. Also, it would get extremely repetitive if we just stayed in the same area from 20-75. That wouldn't be fun at all. Hence why I didn't go back for Abyssea seeing the shortcut being used there. Not to mention the fact that Level Sync helped a ton whenever there weren't enough camps to go around.

    Now, I think the main problem right now is that lower level players receive a substantial amount of SP, that of which is much higher than anyone 24+. They would need to re-balance the SP rates in order to prevent abuse of the system. Otherwise, people would be getting to 50 in no time.

    There are obviously things they would need to look into in order to prevent abuse, but if they can figure it out it would be a great addition to the game. I feel so bad when newer players in our LS ask me to join their leve/xp party and I can't because I don't have anything under 20~ anymore.
    People talk up level sync, about how it "helped low level parties". However, at the same time, it all but killed high level parties. Most players, the majority, easily... never touched high level areas after they realized they could just sync their way to 75 in Qufim.

    This happened for two reasons:
    1) People who only cared about getting xp as fast and easily as possible, immediately took to it, dropping everything else like a bad habit.
    2) People who didn't want to do it, or at least not all the time, almost had no choice but to go along with it, 'cause putting together higher level parties became *extremely* difficult, even by XI standards.

    I tried to "take the initiative" and form parties to go to other, more level-appropriate areas, because I got sick of looking at the same 2 or 3 places every single party... among other reasons. I could only occasionally get a group of people where everyone was interested, or at least open to the idea of leveling in different, more level appropriate areas... you know, like we used to. In most cases, at least 2-3 of the people insisted on level sync'ing in Qufim or some other low-level area (and with a PL, no less -eyeroll-), or they wouldn't join.

    Level Sync was an example of SE having a good idea, and having their heart in the right place, but fumbling it on execution. I have no problem with a system that allows friends or siblings to play together when there are many levels between them. However, in XI, SE did not think or plan it through very thoroughly and ended up undermining a large portion of their own game.

    If they do implement level sync'ing, then I seriously hope there are more restrictions and limitations on how much or how quickly one can progress while sync'd, else we're just gonna see the same abuse happen here. SE needs to maintain some kind of benefit to leveling on higher tier, level-appropriate mobs, to keep people from turning some lower level area in XIV into another Qufim Island.

    People are quick to argue that the low-end game shouldn't suffer as people progress. This is true. But by the same token, the high level game shouldn't become all but redundant at the expense of the low level game either. That includes xp'ing in different areas, on different mobs, at all level ranges.
    (1)
    Last edited by Preypacer; 08-01-2011 at 08:58 PM.

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