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  1. #81
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alegis View Post
    I have never seen level sync, did quit FFXI before.

    But what ive heard from experienced FFXI veterans, it sucks.
    I hope they improve party-play and never add such crap like level-sync.

    Gameplay for the ones with less time to play because of Family and Work: Yes, please.
    Let Party-play be a no-brainer because of ppl who dont like to use their brain and want to hack&slay Rank 1 mobs all the way up to Rank cap: No, thanks.
    Its very clear that you never used XI's level sync, and as a FFXI vet, it was amazing... I don't know why your friends felt it to be so wrong, and I do know people who didn't care for it, so in that case I'd say, then don't use it. But others shouldn't be penalized because some people don't want it.

    In XI, you couldn't level sync until Level 10, it didn't go lower then that, and they could easily add some balance to it in FFXIV... Where as the SP calculations would be based off the sync, and then have some kind of deduction for being over the sync... So in the case of a rank 30 player syncing to a Rank 10 party, players who are Rank 10 get 100% sp/xp while players who are rank 30 get 50% Sp/XP... (Or some other numbers or math, etc, I'm just making up numbers as an example)

    In this case, everyone still gets sp/xp and can party, but the higher level players would get less... And less is better then nothing, as well as throwing off the sp/xp calcs for the lower ranking players.

    With some kind of penalty like this, everyone can group, get sp/xp and thus as players rank up they would naturally be encouraged to move to a new zone, to get the best sp/xp and not re-sync down to 10 again.

    Now also, since there might be some who don't know how this also works... You can't just set a level and sync down to it, you must have someone of that level in your party... As they level up the party's sync level goes up too... You can't sync down, unless you get someone who is the player who want to sync with... thus vets end up helping out new players, and people can play with each other however they choose.

    Right now, I never get to play my con with my friends because I'm 25 ranks higher then they are, so end on working on other classes that I don't have any interest in... :S
    (2)
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  2. #82
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rydin View Post
    Because the rank 1 leves give like 3k+ SP PER KILL with full links and aspect
    All you'd need is to cycle through everyones alts level syncing and then leve linking and go 1-50 in a week
    In XI you couldn't even sync below rank 10... I see something like this being brought into the game, thus removing any kind of Rank 1 camp bonus... Plus, you can account for a player synced up, and thus adjust any kind of gain or exploit... If players couldn't sync up until Rank 10, that would put them at or around the second camp, and also the rewards just aren't that great, sure you get SP/XP but I'd still like to see leves being adjusted to also reward sp/xp bonus' for completing the leve. Someone posted a great idea, how that bonus pool goes down for killing all the mobs in the leve, and if something like that were added, they could add higher SP bonus' for the higher camps, thus making other camps leves more rewarding.
    (0)
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  3. #83
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    761
    Quote Originally Posted by Delmontyb View Post
    Its very clear that you never used XI's level sync, and as a FFXI vet, it was amazing... I don't know why your friends felt it to be so wrong, and I do know people who didn't care for it, so in that case I'd say, then don't use it. But others shouldn't be penalized because some people don't want it.

    In XI, you couldn't level sync until Level 10, it didn't go lower then that, and they could easily add some balance to it in FFXIV... Where as the SP calculations would be based off the sync, and then have some kind of deduction for being over the sync... So in the case of a rank 30 player syncing to a Rank 10 party, players who are Rank 10 get 100% sp/xp while players who are rank 30 get 50% Sp/XP... (Or some other numbers or math, etc, I'm just making up numbers as an example)

    In this case, everyone still gets sp/xp and can party, but the higher level players would get less... And less is better then nothing, as well as throwing off the sp/xp calcs for the lower ranking players.

    With some kind of penalty like this, everyone can group, get sp/xp and thus as players rank up they would naturally be encouraged to move to a new zone, to get the best sp/xp and not re-sync down to 10 again.

    Now also, since there might be some who don't know how this also works... You can't just set a level and sync down to it, you must have someone of that level in your party... As they level up the party's sync level goes up too... You can't sync down, unless you get someone who is the player who want to sync with... thus vets end up helping out new players, and people can play with each other however they choose.

    Right now, I never get to play my con with my friends because I'm 25 ranks higher then they are, so end on working on other classes that I don't have any interest in... :S
    Yea I must admit as a vet myself level sync helped me a lot with parties. The wait times were very minimal and I could even play with my brother or friends that were lower than me. The problem with level sync comes from not being balanced properly but instead just allowing the syncing down of players while not taking into account the opportunities for exploits.

    Even if they add level sync they should keep analyzing it and keeping watch for exploits such as smn burns in XI.

    edit: Even GW2 is using a level sync feature so why can't SE use a feature they already had? As previously stated I am neutral overall but for XIV I can see a lot more good than bad.
    (1)
    Last edited by Akumu; 04-30-2011 at 04:23 AM.
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  4. #84
    Player
    Delmontyb's Avatar
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    Mar 2011
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    Gridania
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    Brin Zalazar
    World
    Sargatanas
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    Conjurer Lv 90
    Quote Originally Posted by Akumu View Post
    Yea I must admit as a vet myself level sync helped me a lot with parties. The wait times were very minimal and I could even play with my brother or friends that were lower than me. The problem with level sync comes from not being balanced properly but instead just allowing the syncing down of players while not taking into account the opportunities for exploits.

    Even if they add level sync they should keep analyzing it and keeping watch for exploits such as smn burns in XI.
    Agreed! I think most everyone who wants level sync would love to have some balance with it, but for me level sync allowed me to play with my friends, and brothers, who came in the game years after I had been playing and since at that point I didn't have any lower level jobs I ended up having to power level them on my white mage (for those who don't know, that means standing outside the party, and curing them)

    This was dull for me, as well as not so much fun for them... Enter level sync, I was able to group with them and have a challenge too... It allowed us to find and meet new players and form parties without the need to wait around for hours to get our sixth member, as players would ask, are you ok to sync.

    The responses were "sure!!!" or "no thanks!"

    I'm with you, balance the system, but let us play with our friends and family come PS3 release.
    (0)
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  5. #85
    Player
    Zaran_Akikaze's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Zaran Akikaze
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Not only did lvl sync allow me to play with friends on a job I had leveled much higher then them, it helped with level capped fights. I no longer was required to have lvl 30, 40, 50, 60 and 75 gear to do or help out with fights. Although level sync would nerf the gear on a scale( going into a lvl 30 fight with 15% haste on melee would be unfair lol) it allowed me to help people more often. Saw many shouts for help with fights that I would have been more then happy to help, I just couldn't afford to buy gear or had the room.

    I think XIV could benefit from some form of level sync.
    (2)

  6. #86
    Player
    Moth's Avatar
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    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SniperRifle View Post
    Level Sync was when FFXI became terrible. People would lvl 20-75 in Qufim or SMN burn 10-75. And that's all they would do.

    No one would group anywhere else. I came back to 11 to level up Bard to 75, bought top of the line gear, loved ranking 1-20, then gave up around Lvl30 when I realized from like 18-30 was the exact same thing I mana burned my alts BLM 20-75 on (Crabs in Qufim). Much like the Doblyns in 14... when the sp in the game is unbalanced, you can be garaunteed people will exploit it, regardless of whether it's not fun or not, because gaining SP the fastest most mind numbing way possible > a creative slower route.

    EDIT: This is just my take on the subject anyways.
    This is true. It was when level sync was introduced that I started to drift away from the game that I had been sooo immersed in since US release. Level sync, WotG, abyssea, etc. pretty much ruined the game for me. Please do not add level sync :\
    (0)

  7. #87
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alegis View Post
    Were Bastok, Sandy, Windurst and the surrounding areas ghost towns after Jeuno opened? No, they werent.
    LOL of course they were and it got even worse when Whitegate was added.

    This is true. It was when level sync was introduced that I started to drift away from the game that I had been sooo immersed in since US release. Level sync, WotG, abyssea, etc. pretty much ruined the game for me. Please do not add level sync :\
    Your argument isn't very convincing, sounds to me like you finally got bored of the game.
    (1)
    Last edited by Jinko; 04-30-2011 at 06:23 AM.

  8. #88
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
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    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    LOL of course they were and it got even worse when Whitegate was added.



    Your argument isn't very convincing, sounds to me like you finally got bored of the game.
    Because I am agreeing with the quote in my comment.
    (0)

  9. #89
    Player
    Alegis's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jinko View Post
    LOL of course they were and it got even worse when Whitegate was added.
    Strange, they werent at the time i did play...

    They may werent as full as Jeuno and Whitegate, but this doesnt mean they were Ghost Towns.
    (0)

  10. #90
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I still can't understand people's arguments against Level Sync because it will make faster easier way to rank up. Please explain how Level Sync will achieve that apart from the obvious of you will get in a party faster?
    (0)

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