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  1. #51
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    A rank 40 will not get SP in a rank 10 behast and most likely piss off a lot of people lol and then you have to wait 30 mins for next one. It sucks and behast is not a solution.

    Also to AlexiaKidd that you're quoting. I dont get how level sync levelling made you worthless or stupid? Sure you'd be less skilled. Guess what you dont have a skill in XIV. So that wouldnt matter, you'd be identical to someone 50 however you did it. And as i've said before, there is absolute NO difference from fighting a level 30 mob than fighting a 75. Infact lower level players are better, and why is that? Because they try to skill chain as they're weak and need it, they try magic burst, they cooperate, and even do SATA lol, you'll never get this in a 75+ camp, its just all dd's going mental like angry farmers.
    The point they are making is that in XI if you level synced at a level 35 camp all the way to 75 you wouldn't gain any weapons skill points essentially making your character gimped.

    Obviously that is not an issue in FFXIV as we don't have weapon skills, although we do have action points, if you level sync a rank 50 player down to rank 10 they essentially lose most of their skill slots.

    Don't get me wrong I am all for level sync in this game, but SE need a way to make action points scalable with it (perhaps leaving it as it is, just adjusting the players stats)
    (1)
    Last edited by Jinko; 04-29-2011 at 08:41 AM.

  2. #52
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by viion View Post
    A rank 40 will not get SP in a rank 10 behast and most likely piss off a lot of people lol and then you have to wait 30 mins for next one. It sucks and behast is not a solution.

    Also to AlexiaKidd that you're quoting. I dont get how level sync levelling made you worthless or stupid? Sure you'd be less skilled. Guess what you dont have a skill in XIV. So that wouldnt matter, you'd be identical to someone 50 however you did it. And as i've said before, there is absolute NO difference from fighting a level 30 mob than fighting a 75. Infact lower level players are better, and why is that? Because they try to skill chain as they're weak and need it, they try magic burst, they cooperate, and even do SATA lol, you'll never get this in a 75+ camp, its just all dd's going mental like angry farmers.
    Hey I love Level Sync ^^

    I was mearly commenting on a lot of peoples responses to people just staying in low level camps in FFXI all the way to 75. If you did that as a DD you would not be able to hit the side of a barn as your weapon skill levels would be very low in comparison to the things you would fight at 75 so you would need to do some skill up parties to get your weapon skill levels up. I never had that problem as if I synced I would make sure the next party I joined would sync to my level then I could get my skill's back to cap easily.

    Also as you said it is not even an issue in FFXIV as you don't get weapon skillup's in the same way.
    (2)

  3. #53
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    Mar 2011
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    Quote Originally Posted by Gracious View Post
    The biggest issue I have with level sync is this. Every 36 player that was available got spammed for /tell party invite. East Ronnie (S) was too full and cramped and it was almost impossible to get a camp there. From my experience in 11 and level sync there are those "sweet" camp spots, normally involving puks, that you could get the best xp. Because of this it ruined other camp spots because everyone wanted the best areas. It reminds me alot of behest actually. Everyone goes to the same ones and this causes overcrowding. If SE were to implement this then they really need to consider making more camps available where everyone get's the same sp range to stop overcrowding.
    If players choose to compete in the 'who can join the behest the fastest' game, that's their choice. I've done plenty of behests with LS mates in the underpopulated areas, and it's just fine. Besides, the best way to level is leve linking... and that involves zero competition.
    (1)

  4. #54
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Character
    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Gracious View Post
    The biggest issue I have with level sync is this. Every 36 player that was available got spammed for /tell party invite. East Ronnie (S) was too full and cramped and it was almost impossible to get a camp there. From my experience in 11 and level sync there are those "sweet" camp spots, normally involving puks and colbri's that you could get the best xp. Because of this it ruined other camp spots because everyone wanted the best areas. It reminds me alot of behest actually. Everyone goes to the same ones and this causes overcrowding. If SE were to implement this then they really need to consider making more camps available where everyone get's the same sp range to stop overcrowding.
    Exactly if SE add level sync then it will be down to them to make sure their are lots of camps available for everyone of all level ranges. Yes they made that error in FFXI and lets hope they don't do that again and this time balance out mob distribution so we have lots of viable camps. First they actually have to make some camps because that is one area they are really lacking in atm making grind parties pretty much useless in comparison to the huge amounts of SP/EXP you earn leve linking.

    Also you know what I did if a camp was overcrowded and EXP was slow in FFXI? I went to a different one that wasn't ^^
    (2)

  5. #55
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    Quote Originally Posted by AlexiaKidd View Post
    Exactly if SE add level sync then it will be down to them to make sure their are lots of camps available for everyone of all level ranges. Yes they made that error in FFXI and lets hope they don't do that again and this time balance out mob distribution so we have lots of viable camps.

    Also you know what I did if a camp was overcrowded and EXP was slow in FFXI? I went to a different one that wasn't ^^
    I just don't see overcrowding being an issue in a game where leveling is done through instancing. There is already overcrowding in Behest, which can be resolved by simply porting to another behest in that level range.
    (1)

  6. #56
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    They should add an SP bonus system which moves from camp to camp on different days, it would possibly encourage players to use less common camps.

    Say for example when you pick up leves, the name of a camp with the bonus would be in a different colour.

    *light bulb*
    (3)
    Last edited by Jinko; 04-29-2011 at 08:48 AM.

  7. #57
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    Mar 2011
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    Why do you think everyone goes to the same camp? I mean really? It's because everyone is in Ul'dah. It's easiest to walk to the closest camps. Don't get me started on wasting my time walking 30 minutes to just participate in a behest. So if everyone is in Ul'dah the camps in Ul'dah will be full. So what is the real problem? Everyone shops in Ul'dah. Traveling anywhere is an issue. Behests should be rank capped and/or allow more players. Other city's should be afforded the same sp on leve's as the ones in Ul'dah. We need an AH to be linked so we can shop from any city. You can say walk walk walk all you want but most players don't want to spend 30 minutes walking to a behest and 30 minutes walking back when we're done. There has to be a more reasonable solution. Leve linking would not be bad if the sp is fair in all areas and if you could actually grind worthwhile in this game.
    (1)

  8. #58
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    Mar 2011
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    Quote Originally Posted by Bayohne View Post
    We appreciate the comments from both sides of the camps (along with the perceived positives and negatives), and as usual, I'll be sure to get your thoughts to the dev. team!
    I don't have anything of value to add to the lvl sync conversation as we've thoroughly covered the subject. I just wanted to say thx to Bayohne, it's great to know that SE is listening to us
    (1)

  9. #59
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Warp View Post
    I just don't see overcrowding being an issue in a game where leveling is done through instancing. There is already overcrowding in Behest, which can be resolved by simply porting to another behest in that level range.
    I don't think that Leve's will be the main source of SP/EXP for much longer, they were originally designed as quick content that casual players could jump into easily. However as they are currently pretty much that is all anyone does, once SE gets some more things in for us to do I imagine the focus will be taken off leve's.
    (1)

  10. #60
    Player
    Yowyow's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    106
    Character
    Yowyow Estac
    World
    Midgardsormr
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jinko View Post
    They should add an SP bonus system which moves from camp to camp on different days, it would possibly encourage players to use less common camps.

    Say for example when you pick up leves, the name of a camp with the bonus would be in a different colour.

    *light bulb*
    This could potentionally save the gridiana and limsa camps but like gracious said also. Uldah on every server is the major trade hub. What i dont get is why, sure its in middle of the 3 cities and has 4/8 of the best leves in the game. However Limsa is blacksmith and armorsmith haven if u goto LL. Gridiana well... it doesnt matter, it will, should be a crater after the Garlean Empire invades in a few months
    (2)

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