Page 17 of 23 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 229
  1. #161
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Keith_Dragoon View Post
    Incorrect, level-sync did not make terrible players. They were bad before and after it was added. Level-sync just made them stand out more and helped them level.

    Seeing as a player could go 1-50 in the same map right now, level-sync won't change much. Right now in my LS there are 2 45+ members, 5 25-35 and like 15 + 1-24s who end up soloing because we don't have anything their level. Most of them will quit because of lack of grouping.

    I will go as far as saying level-sync is a MUST for XIV's survival in the long run. I got friends coming to try the game. Why should their first experience on FFXIV be a lonely and dull one? Rc

    Answer is simple, they shouldn't have to suffer the monotony of solo grinding when there are people online and willing but lack the mean to sync down.
    I agree with this. All I want is to play with my friends and gain normal sp instead of gaining less because my friend is 12 levels above me, which he would be willing to sync down if given the option.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  2. #162
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Kailok View Post
    Yes, but just because you chose that route does not mean other players were forced to do the same. I loved using level sync but I only stayed in Qufim for a limited time. I LIKED going to the higher areas and fighting tougher mobs. It was just more fun for me and my friends because we liked the difficulty that new areas provided. Also, it would get extremely repetitive if we just stayed in the same area from 20-75. That wouldn't be fun at all. Hence why I didn't go back for Abyssea seeing the shortcut being used there. Not to mention the fact that Level Sync helped a ton whenever there weren't enough camps to go around.

    Now, I think the main problem right now is that lower level players receive a substantial amount of SP, that of which is much higher than anyone 24+. They would need to re-balance the SP rates in order to prevent abuse of the system. Otherwise, people would be getting to 50 in no time.

    There are obviously things they would need to look into in order to prevent abuse, but if they can figure it out it would be a great addition to the game. I feel so bad when newer players in our LS ask me to join their leve/xp party and I can't because I don't have anything under 20~ anymore.
    People talk up level sync, about how it "helped low level parties". However, at the same time, it all but killed high level parties. Most players, the majority, easily... never touched high level areas after they realized they could just sync their way to 75 in Qufim.

    This happened for two reasons:
    1) People who only cared about getting xp as fast and easily as possible, immediately took to it, dropping everything else like a bad habit.
    2) People who didn't want to do it, or at least not all the time, almost had no choice but to go along with it, 'cause putting together higher level parties became *extremely* difficult, even by XI standards.

    I tried to "take the initiative" and form parties to go to other, more level-appropriate areas, because I got sick of looking at the same 2 or 3 places every single party... among other reasons. I could only occasionally get a group of people where everyone was interested, or at least open to the idea of leveling in different, more level appropriate areas... you know, like we used to. In most cases, at least 2-3 of the people insisted on level sync'ing in Qufim or some other low-level area (and with a PL, no less -eyeroll-), or they wouldn't join.

    Level Sync was an example of SE having a good idea, and having their heart in the right place, but fumbling it on execution. I have no problem with a system that allows friends or siblings to play together when there are many levels between them. However, in XI, SE did not think or plan it through very thoroughly and ended up undermining a large portion of their own game.

    If they do implement level sync'ing, then I seriously hope there are more restrictions and limitations on how much or how quickly one can progress while sync'd, else we're just gonna see the same abuse happen here. SE needs to maintain some kind of benefit to leveling on higher tier, level-appropriate mobs, to keep people from turning some lower level area in XIV into another Qufim Island.

    People are quick to argue that the low-end game shouldn't suffer as people progress. This is true. But by the same token, the high level game shouldn't become all but redundant at the expense of the low level game either. That includes xp'ing in different areas, on different mobs, at all level ranges.
    (1)
    Last edited by Preypacer; 08-01-2011 at 08:58 PM.

  3. #163
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Preypacer View Post
    People talk up level sync, about how it "helped low level parties". However, at the same time, it all but killed high level parties. Most players, the majority, easily... never touched high level areas after they realized they could just sync their way to 75 in Qufim.

    This happened for two reasons:
    1) People who only cared about getting xp as fast and easily as possible, immediately took to it.
    2) People who didn't want to do it, or at least not all the time, almost had no choice but to go along with it, 'cause putting together higher level parties became *extremely* difficult, even by XI standards.

    I tried to "take the initiative" and form parties to go to other, more level-appropriate areas, because I got sick of looking at the same 2 or 3 places every single party... among other reasons. I could only occasionally get a group of people where everyone was interested, or at least open to the idea of leveling in different, more level appropriate areas... you know, like we used to. In most cases, at least 2-3 of the people insisted on level sync'ing in Qufim or some other low-level area, or they wouldn't join.

    Level Sync was an example of SE having a good idea, and having their heart in the right place, but fumbling it on execution. I have no problem with a system that allows friends or siblings to play together when there are many levels between them. However, in XI, SE did not think or plan it through very thoroughly.

    If they do implement level sync'ing, then I seriously hope there are more restrictions and limitations on how much or how quickly one can progress while sync'd, else we're just gonna see the same abuse happen here. SE needs to maintain some kind of benefit to leveling on higher tier, level-appropriate mobs, to keep people from turning some lower level area in XIV into another Qufim Island.

    People are quick to argue that the low-end game shouldn't suffer as people progress. This is true. But by the same token, the high level game shouldn't become all but redundant at the expense of the low level game either.
    On the other hand, if they'd balanced things so that rewards reflected effort more, it wouldn't have been such an issue. Capping xp at 300 or whatever no matter what you fought and what level it was really didn't make sense. If for example, they'd made xp per level increase more than it did, and increased the xp per mob (and had xp reflect more accurately than just level, some enemies were MUCH more challenging than others) as you levelled up in a similar way people would be less inclined to want to sync.
    (0)

  4. #164
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Engineer View Post
    I think Level sync should be added as soon as possible. We would all benefit from it, and would allow casual and hardcore players to party together effectively.
    You assume "we would all benefit from it". You don't know that to be the case.

    In XI, only the people who cared about leveling as fast as possible and little else benefitted from it. Others who still preferred the game as it was, had a much much more difficult time of partaking in activities that didn't involve sync'ing down up to 40+ levels and standing in the same spot for days on end.

    You don't know how SE would implement such a system in XIV. You don't know how players would - most certainly - find a way to turn it into some new "OMG this is the new way to play XIV, 'cause the leveling is faster" one trick pony.
    (1)

  5. #165
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Engineer View Post
    That wpould be horrible, there is nothing wrong with level sync in XIV. Everyone is looking at it as if this is final fantasy xi again. Its a different game. Non of the cons will carry over to XIV.

    Also. If a player wants to lvl at a low level area to 50 let him do that, its no ones business what he does..
    Again, you don't know this because you don't know how SE would implement it and, as a result, how the players would twist it around into some new "speed-leveling" system that has nothing to do with what it was intended for.

    Level Sync in FFXI was intended to help people who were too far apart in level play together... friends, etc. That was the *idea*.

    What it became was basically a game-changing system that turned the entire process of leveling - for pretty much everyone - on its head.

    What's funny is, there are people in this thread saying "I only want to be able to level with my friend/sibling. As long as I can do that, I'm fine with any limitations".

    The immediate response from others is "No! No limitations!" Can you guess what those people have in mind? I'd bet a week's pay it's "turning level sync into a new speed-leveling approach".

    If SE implements sync in such a way that it truly benefits those who are merely looking to close the gap between themselves and friends, LS-mates and siblings who are too far apart in level... but no more... Then I see no problem with it.

    If they implement it so openly that it's abused as it was in XI, all but killing high level parties in its wake... Then I say "hell no".
    (2)

  6. #166
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Sephr View Post
    On the other hand, if they'd balanced things so that rewards reflected effort more, it wouldn't have been such an issue. Capping xp at 300 or whatever no matter what you fought and what level it was really didn't make sense. If for example, they'd made xp per level increase more than it did, and increased the xp per mob (and had xp reflect more accurately than just level, some enemies were MUCH more challenging than others) as you levelled up in a similar way people would be less inclined to want to sync.
    Then perhaps that's something for them to keep in mind.

    Of course, it still comes down to perspective.

    If SE can find a way to keep content appealing at all ranges, and not let sync'ing turn into "faster and easier xp", making it the only thing people want to do... I'm all for it.

    In principle, it sounds good... I have a sister who will be starting the game in a few months, probably. I'd like to be able to group up with her as well. In that capacity - what it's ostensibly intended for - it would certainly work.

    I'd be fine with a sort of "sliding scale" SP system. For every, say 8-10 levels you are above the one you're sync'ing down to, the SP rate drops by a certain %. If people's *true* intent - as many have professed on this thread, and elsewhere - is to be able to group up with friends and family members who would otherwise be too far apart... Then that should not be a problem. You're still getting SP for your effort, and you're getting to do what - again, per many people's claims - you want to, which is hang out and do stuff with your friend/sibling.

    Also, you're already higher level and so, for you to gain sp at a slower rate would allow your sibling to catch up to you that much more quickly since they're still gaining at normal rate.

    I would see no problem with that.

    However, I have a feeling many others would scoff at that, because "hanging out with friends and family members" is not their concern. Leveling as quickly and easily as possible is. Certainly, no one believes that the hundreds, even thousands, of people who planted themselves in Qufim and sync'd down for party after party were all either related or "best buddies". I don't think anyone's that naive.

    I will not be surprised if someone says "Well in that case, the lower level should get sp faster so they can catch up more quickly...". No. That would then turn the system into a power-leveler's wet dream that would be abused to hell and back.

    I'm not against sync'ing. I'm against it being abused and ruining the higher, and even mid-level game as it did in XI.

    If/When SE decides to implement such a system, I just hope they take the time to "think like a player who's only looking for a faster/easer way to level while bypassing other content". They need to identify and close any loopholes or weaknesses in it that people would most certainly exploit or abuse.
    (1)
    Last edited by Preypacer; 08-01-2011 at 09:39 PM.

  7. #167
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I dont care for level sync. But when it come to being able to play with new players, it can be a good idea if implemented correctly. I actually like the suggestion of high level players syncing to play with lower level players but our sp gain remaining the same as if we were higher. "You wanna lvl, go play at your rank. Just wanna play with a rookie friend, this is your solution"
    (1)

  8. #168
    Player
    Heoki's Avatar
    Join Date
    Jul 2011
    Posts
    32
    Character
    Heoki Doki
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I would really like to see level sync added to FFXIV for any kind of party. If at the minimum for things like raids, quests, and guild leves.
    (1)

  9. #169
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Leenk View Post
    I dont care for level sync. But when it come to being able to play with new players, it can be a good idea if implemented correctly. I actually like the suggestion of high level players syncing to play with lower level players but our sp gain remaining the same as if we were higher. "You wanna lvl, go play at your rank. Just wanna play with a rookie friend, this is your solution"
    That's horriblr, what would be the point of the level sync if I won't be able to receive normal xp? I might as well stay at my high level..

    If I'm synced down to lvl 20 and fight a lvl 20 mob, it wouldn't be any different difficulty wise, so I should receive normal xp..
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  10. #170
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Actually I would prefer not to have level sync or have it optional.
    (1)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

Page 17 of 23 FirstFirst ... 7 15 16 17 18 19 ... LastLast

Tags for this Thread