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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I would like to see a level sync.
    (3)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    But of course... the Level sync I am thinking about is the higher rank character matching rank with lower rank character . . . thus dropping ranks.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
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    68
    Level Sync is a great feature, it didn't ruin FFXI... it SAVED it.
    (6)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    543
    The biggest issue I have with level sync is this. Every 36 player that was available got spammed for /tell party invite. East Ronnie (S) was too full and cramped and it was almost impossible to get a camp there. From my experience in 11 and level sync there are those "sweet" camp spots, normally involving puks and colbri's that you could get the best xp. Because of this it ruined other camp spots because everyone wanted the best areas. It reminds me alot of behest actually. Everyone goes to the same ones and this causes overcrowding. If SE were to implement this then they really need to consider making more camps available where everyone get's the same sp range to stop overcrowding.
    (0)
    Last edited by Gracious; 04-29-2011 at 08:39 AM.

  5. #5
    Player

    Join Date
    Mar 2011
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    68
    Quote Originally Posted by Gracious View Post
    The biggest issue I have with level sync is this. Every 36 player that was available got spammed for /tell party invite. East Ronnie (S) was too full and cramped and it was almost impossible to get a camp there. From my experience in 11 and level sync there are those "sweet" camp spots, normally involving puks, that you could get the best xp. Because of this it ruined other camp spots because everyone wanted the best areas. It reminds me alot of behest actually. Everyone goes to the same ones and this causes overcrowding. If SE were to implement this then they really need to consider making more camps available where everyone get's the same sp range to stop overcrowding.
    If players choose to compete in the 'who can join the behest the fastest' game, that's their choice. I've done plenty of behests with LS mates in the underpopulated areas, and it's just fine. Besides, the best way to level is leve linking... and that involves zero competition.
    (1)

  6. #6
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gracious View Post
    The biggest issue I have with level sync is this. Every 36 player that was available got spammed for /tell party invite. East Ronnie (S) was too full and cramped and it was almost impossible to get a camp there. From my experience in 11 and level sync there are those "sweet" camp spots, normally involving puks and colbri's that you could get the best xp. Because of this it ruined other camp spots because everyone wanted the best areas. It reminds me alot of behest actually. Everyone goes to the same ones and this causes overcrowding. If SE were to implement this then they really need to consider making more camps available where everyone get's the same sp range to stop overcrowding.
    Exactly if SE add level sync then it will be down to them to make sure their are lots of camps available for everyone of all level ranges. Yes they made that error in FFXI and lets hope they don't do that again and this time balance out mob distribution so we have lots of viable camps. First they actually have to make some camps because that is one area they are really lacking in atm making grind parties pretty much useless in comparison to the huge amounts of SP/EXP you earn leve linking.

    Also you know what I did if a camp was overcrowded and EXP was slow in FFXI? I went to a different one that wasn't ^^
    (2)

  7. #7
    Player

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    Mar 2011
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    68
    Quote Originally Posted by AlexiaKidd View Post
    Exactly if SE add level sync then it will be down to them to make sure their are lots of camps available for everyone of all level ranges. Yes they made that error in FFXI and lets hope they don't do that again and this time balance out mob distribution so we have lots of viable camps.

    Also you know what I did if a camp was overcrowded and EXP was slow in FFXI? I went to a different one that wasn't ^^
    I just don't see overcrowding being an issue in a game where leveling is done through instancing. There is already overcrowding in Behest, which can be resolved by simply porting to another behest in that level range.
    (1)

  8. #8
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Warp View Post
    I just don't see overcrowding being an issue in a game where leveling is done through instancing. There is already overcrowding in Behest, which can be resolved by simply porting to another behest in that level range.
    I don't think that Leve's will be the main source of SP/EXP for much longer, they were originally designed as quick content that casual players could jump into easily. However as they are currently pretty much that is all anyone does, once SE gets some more things in for us to do I imagine the focus will be taken off leve's.
    (1)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    They should add an SP bonus system which moves from camp to camp on different days, it would possibly encourage players to use less common camps.

    Say for example when you pick up leves, the name of a camp with the bonus would be in a different colour.

    *light bulb*
    (3)
    Last edited by Jinko; 04-29-2011 at 08:48 AM.

  10. #10
    Player
    Yowyow's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    106
    Character
    Yowyow Estac
    World
    Midgardsormr
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jinko View Post
    They should add an SP bonus system which moves from camp to camp on different days, it would possibly encourage players to use less common camps.

    Say for example when you pick up leves, the name of a camp with the bonus would be in a different colour.

    *light bulb*
    This could potentionally save the gridiana and limsa camps but like gracious said also. Uldah on every server is the major trade hub. What i dont get is why, sure its in middle of the 3 cities and has 4/8 of the best leves in the game. However Limsa is blacksmith and armorsmith haven if u goto LL. Gridiana well... it doesnt matter, it will, should be a crater after the Garlean Empire invades in a few months
    (2)

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