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  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'd only be in favor of a level sync if it removed the penalty for the lower level person only. The higher level player should not benefit from doing the level sync, I'm sorry but the problems with this are too numerous and damaging to the community/content as has been pointed out and anyone can see from XI.
    (1)

  2. #2
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Murugan View Post
    I'd only be in favor of a level sync if it removed the penalty for the lower level person only. The higher level player should not benefit from doing the level sync, I'm sorry but the problems with this are too numerous and damaging to the community/content as has been pointed out and anyone can see from XI.
    this is not ffxi.

    We dont have skill points similar to xi. Xiv's equipment and abilities already can be used by lower lvls.

    i dont see any problems. The only problem i see is not being able to play my friends.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  3. #3
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Level sync that you're only allowed to sync within a level range (the same range as the SP bonus perhaps). This would be the best of both worlds.
    You guys should start finding ways of compromising & thinking up systems that can accommodate both ways.

    Level sync talk is boring anyway. Might as well add it since people are already powerleveling on their 50's(and whatnot) at this point in our low/antisocial population. If it gives more options for interaction, then it certainly is better than anything we have now.

    Shouldn't you guys be arguing over the future dungeon finder system? It's so bad seeing people get impatient after 1-2 minutes after joining a party and then flaking out. These attention spans are horrific.
    There should be some kind of a "you are now committed to this group" for our future system.
    Don't let them queue for like 30min-1hr if they want to queue up and then flake out (or whatever works).

    Maybe if there were more incentives for endgame, then people wouldn't need to make a fuss over grinding. For me, as long as the journey takes us across the world throughout leveling, then it's good to go, how i level doesn't really matter if it's social & fun.
    (0)

  4. #4
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    level sync would fix the problems with not finding the right rank for a party.
    (2)

  5. #5
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    The only thijng i didnt like about level sync was the fact that you can take it off at any time and just one shot an enemy if you were in trouble.

    To fix this i would add..

    *Level sync can be activated at the start of every leve, quest, raid etc., and and wears of upon comletion or failing..
    *Level sync can only be activated and deactivated at Aetheryte Crystals, and nodes.
    *Each player should have the option to equip there own level sync and not the party leader.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  6. #6
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Preypacer you realise you are basing your entire argument on the level sync system in FFXI. FFXI was never designed with level sync in mind and it was introduced far to late into it's life for SE to truly balance it with so much they would have to go through.

    FFXIV does not have to suffer those same pitfalls if they implement it or at least keep it in mind while designing content and features so that it can be balanced right off the bat. Basically the aim would be to make people want to stay at there higher level for optimal SP/EXP gains but if they did sync to a lower level they could still get decent gains. So for example a Rank 40 fighting in a party synced to R40 could gain 30k per hour but if they synced down to R20 they could only manage 20k per hour. It's still decent to sync to R20 but most would prefer to stay at the higher rank for the better gains.

    Sure it would require some hard work and planning on the mob distribution front for SE to pull this off and keep everything balanced but with so little content as the game currently has it would be better to start looking at this stuff now than wait another 6 years and the end up in the same situation as they did with FFXI when it was introduced. Even if they did something simple like adjust SP curves for ranks and increase the SP from mobs as they increased in rank would probably help. So killing a R20 sheep at R20 would give 200SP but killing a R40 sheep at R40 would give 400SP, doing that with adjusted level curves would make it more desirable to stay at your correct level as opposed to syncing down 20 levels.
    (1)

  7. #7
    Player
    Meow_Zedong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    I don't know if anyone's mentioned this, but in leve parties the bonus at the end is the same, no matter the level difference in your party. I've partied with other people ten to twenty levels below me and have done just fine on sp. Kinda makes level sync obsolete, at least in this situation. Just my two cents.
    (0)

  8. #8
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Meow_Zedong View Post
    I don't know if anyone's mentioned this, but in leve parties the bonus at the end is the same, no matter the level difference in your party. I've partied with other people ten to twenty levels below me and have done just fine on sp. Kinda makes level sync obsolete, at least in this situation. Just my two cents.
    I think it would help both ways..

    -Fun Factor-

    I think it would be kind of boring for me if im in a party doing a mission with a casual buddy thats lvl 15 and im a "hardcore" lvl 45, due to the fact that im doing the quest for him, just killing things with one hit. My lvl 15 buddy would not feel like hes contributing to the fights, so most likely he will get bored too. Basically leading us to not wanting to play with one another making it feel like a chore. If level sync was in place, the fun factor would be at maximum because we can enjoy the mission as intended, and plan out strategies.

    -EXP Factor-

    Everytime i ran a leve was with the intention of only gaining the sp at the end, due to low sp killing mobs because party members were at different levels. If level sync were an option, we would maximize our sp gain per mob and have a higher overall sp accumulation at the end. Same goes for the instance raids, the only players we found were high levels that wanted to run it for sp, but couldnt because we didnt have level sync, so we ran the raid just for drops and not sp.

    Remember, if SE adds level sync, its an option and not a must use type thing, and to insure this everyone should have control of thier own level sync, and not the party leader.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  9. #9
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    I never ran into the level syncing mindset that others experienced. When I was in groups that used level sync, it was used more to work with what was available, or to keep a party going when some people started to out level the camp. The worst thing I remember with level sync was how badly gear scaled at the time.

    As to adding it to FFXIV, I'm not sure if it needs it or not yet. As in FFXI there were spots where groups on the end of one camp would not really want you as you were too close to being overleveled for the spot, but you were still far enough away that the next camp would not work for you as would barely contribute. I don't know yet if there are spots like this in FFXIV, but those kind of spots are where it would be needed most.
    (0)

  10. #10
    Player
    Lycanthroat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Character
    Sven Ramuh
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Linnear View Post
    Where is my level sync ?

    in FFXI.
    friendly reminder : its another game.

    ty for your time
    (1)

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