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  1. #21
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    Probably its biggest issue is literally in how a Blue Mage Functions, they'd have to give it fixed functions which could step on the jobs identity., which can also hurt the Job.
    I mean, the game already gives you magic totems infused with monster spells, so giving level up abilities isn't impossible to justify.

    Quote Originally Posted by Rasikko View Post
    BLU is dead, people. There's been no updates to it since the time that it came out(as far as I remember). I'm sorry you don't wanna hear that but it's time to come to terms with the truth.
    You realize that it only came out two patches ago, right?
    (1)
    Last edited by Berteaux_Braumegain; 08-24-2019 at 01:43 PM.

  2. #22
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I feel like Blue Mage (and future Limited Jobs) would be OK if they had some purpose outside of their own content... like being so crazy OP that they can solo equal level dungeons, or being able to solo side content like PotD and Eureka after it is no longer current.

    As Blue Mage is now, screw it, may as well just make it a RDM clone (caster with 1-2 utility spells) and be done with it.
    (0)

  3. #23
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like they could just make you have to "unlock" BLU as a normal class by simply learning all of the abilities that could be considered essential to maximizing its potential and disabling/nerfing abilities that would be OP in current content.

    Aside from the instakills/percentage HP damage, the only things that are particularly overpowered for on-level content are Self-Destruct/Final Sting (These deal more damage then a LB 1 when fully buffed up with Moon Flute, Bristle, etc), Eerie Light (30% magic vuln is a bit excessive, but 5-10% would be more reasonable), White Wind (The healing potential of the move is leaps and bounds past what actual healers can put out at the same level even if you're at 50% HP), and Bad Breath (It's essentially Reprisal but with no cooldown and a longer duration if you exclude the other resistable status effects it induces).
    (1)

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