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  1. #51
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PondHollow View Post
    Yep!

    This is per Bayohne on a recent Q&A Liveletter:



    Note that it might not come in 5.08, but we're about to find out.



    You've been saying that in multiple parts of the forums for some time now. And certainly there is nuance to take in, and barrier to entry and optimized potential ["difficulty" if you will] aren't the whole story, and it wouldn't be desirable for those to be the only elements, but it is also certain that the way you want it to work doesn't explain the existing situation and stated intentions. It's not everything, but it is something (indeed, breadth of responsibility is another point in Monk's corner), and we can't ignore the evidence that monk and its relative place are working as intended.
    Lol. Are we really arguing this one? Nothing gives evidence it’s working as intended either. Maybe wait a patch or two to call that one you could be nerfed in 2 days for all you know. if anything THeres more evidence they arent working as intended then are.

    If they intended Difficulty/Optimisation to be a balancing feature, why are they simplifying jobs every Patch left right and centre?.. Because they Dont intend to enforce a Difficult Playstyle upon players to make harder content feel more welcoming to them.

    they've Simplified Monk twice over the course of this expansion, if anything them being at the top Pretty much proves Difficulty is nothing to do with balance, Im Sorry but Monks Easy to play now, they've ripped out the Deep Optimisation of STBs rotation, they've again Made it easier to hit positionals While Making GL Impossible to drop. monk Has Quatered in Difficulty since the drop of SHB.

    u'd be getting out DPS'd If this was any sort of true, as u are no where near the optimisation depth or Complexity of Ninja and Summoner, on top of that. theres Plenty just as Difficult to play, i'd argue SAM is Just as hard as Monk now lol.

    yoshi.p has already stated this. that he intends to SImplify mechanics to make content more approachable by players, Why would he go to the effort to Simplify these Jobs if they then pushed Difficult Jobs Upon us as a Entry barrier into content, it makes 0 Sense. u got Changes in one patch after they royally screwed up Monk. we've not seen any patchs come up to go back on any buffs that took place, 3/4s of the community are screaming to nerf Monk, Including big Streamers who are recognised by SE as they've even flown them out to their events.. u really think u arent gonna get nerfed when EVERYONES telling em to nerf monk.. u wont fly under the radar twice bro.
    (1)
    Last edited by Drayos; 08-27-2019 at 06:27 PM.

  2. #52
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by PondHollow View Post
    Yes, and that is perfectly fine. Samurais are choosing to not bother about total team DPS or mitigation; it has always been a greedy, easy job. That is exactly what it is there for, and why people who play it tend to get hit with avoidable AOEs at such a relatively high frequency. It doesn't bring "higher damage in lieu of utility." It brings a high, more straightforward floor. And that is perfectly fine; it doesn't make Samurai worthless, because some people will go further with Samurai than with Monk. But it appropriately has a lower total ceiling of maximum effective activity. It shouldn't outdamage monk. Your logic doesn't work.
    Not this again, difficulty should never be a part of balance formula.
    Difficulty is subjective and difficult to measure, it vary from fight to fight and player to player. The boss fight in this game is very predictable, the more a player fight the same boss the easier it get. Difficulty also vary with team composition and their player skill. When balancing jobs, it should only consider when the job is being played by the player of equal skill
    (3)

  3. #53
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gula View Post
    The one where SAM was unga bunga DPS monster and MNK was a turtle.
    Really? Is that why Monk slaughtered it in 4.1 while Dragoon and Ninja were the rDPS kings that Samurai couldn't touch? Samurai was viable but its "unga bunga DPS" was a myth.

    Quote Originally Posted by PondHollow View Post
    You've been saying that in multiple parts of the forums for some time now. And certainly there is nuance to take in, and barrier to entry and optimized potential ["difficulty" if you will] aren't the whole story, and it wouldn't be desirable for those to be the only elements, but it is also certain that the way you want it to work doesn't explain the existing situation and stated intentions. It's not everything, but it is something (indeed, breadth of responsibility is another point in Monk's corner), and we can't ignore the evidence that monk and its relative place are working as intended.
    If Monk had been "working as intended," why did they panic almost immediately after launch? They literally scrapped half their design concepts because Monk was the least played melee prior to 5.05. That says a LOT considering Ninja was still hot garbage. Regardless, Samurai contributing nothing to the party is precisely why their damage being so low makes no sense. Damage is supposed to be their contribution yet Monk and Dragoon laugh at them. It just doesn't work hence why they are presently the third least played job in Savage.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #54
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Gula View Post
    Sam needs to stay in the shed. Revenge for Stormblood. It was supposed to be MNK's time to shine.
    Revenge for Stormblood? SAM was never great in Stormblood (4.0 to 4.1 barely counts) and by the end, there was little reason to even play it.

    Quote Originally Posted by PondHollow View Post
    You've been saying that in multiple parts of the forums for some time now. And certainly there is nuance to take in, and barrier to entry and optimized potential ["difficulty" if you will] aren't the whole story, and it wouldn't be desirable for those to be the only elements, but it is also certain that the way you want it to work doesn't explain the existing situation and stated intentions. It's not everything, but it is something (indeed, breadth of responsibility is another point in Monk's corner), and we can't ignore the evidence that monk and its relative place are working as intended.
    Why is BLM always top DPS again?

    Also please stop talking about game balance, you obviously don't understand it.

    Difficulty (mainly barrier to entry but also a bit of optimized potential) should not affect the viability and strength of a Job. If it did? Then there would be NO REASON to play a weaker Job. Who cares if its easier when, if you put the time you are going to put into it into a more difficult job, you'd just be doing everything better.

    What does Monk "working as intended" have to do with SAM being weak or the fact that Monk is doing more personal damage than a Job that's whole purpose is to be "selfish" and only focus on doing personal damage? Monk may be working as intended now, after massive buffs, but that doesn't mean Samurai is.

    Monk's "relative place" is not working as intended, if it was then they wouldn't have stated they know SAM needs buffs and they are going to adjust it for 5.08 and 5.1.

    Seriously dude.
    (3)
    Last edited by Rivxkobe; 08-28-2019 at 01:21 AM.
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH

  5. #55
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TheForce View Post
    SAM seems perfectly fine to me honestly. Buff Nin.
    I've been a SAM apologist for the last few weeks now saying that it's damage is fine but after getting to lv80 and properly gearing up, I do see what issues people have with it's damage. And I've always been the one saying that "numbers aren't everything as long as I can get through content." It could be buffed a bit to be completely honest.

    And Shoha is a waste of time for a lv80 skill. You literally have to sit there and let it charge while you could pumping out more damage instead only for a maximum of 500 potency. It's disappointing as hell and hardly ever gets used unless it's during a boss transition or something. It's a shame because it's such a cool looking attack...it's just not worth using and makes SAM feel very clunky.

    I also think that Hissatu:Guren and Hissatu:Senei need a cooldown reduction or a skill effect similar to RDM's Manifaction that completely removes the cooldown for certain skills.
    (1)

  6. #56
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    So remind me again which class is getting buff tomorrow aside from SAM?
    (0)

  7. #57
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    NIN,SAM is guaranteed buffed damage wise
    SMN gameplay wise maybe number but not sure
    I do hope this 3 is not all though
    (0)

  8. #58
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Top NINs not even using Tin Chi Jin anymore in savage content outside the opener. Mesui is being completely ignored for the most part. You know your class is wonky when players are literally dodging iconic skills to maximize DPS. All the while being the least damaging melee by such a large margin..

    SMN is also a bit wonky to play right now, but they said they'd do something in 5.08 to alleviate some of it. SAM mains, I feel for you I really do. You were neglected for a whole expansion, but while you might get some buffs here in a few days, I wouldn't expect anything too crazy from SE going by their track record.
    (1)

  9. #59
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Coatl View Post
    Top NINs not even using Tin Chi Jin anymore in savage content outside the opener. Mesui is being completely ignored for the most part. You know your class is wonky when players are literally dodging iconic skills to maximize DPS. All the while being the least damaging melee by such a large margin..

    SMN is also a bit wonky to play right now, but they said they'd do something in 5.08 to alleviate some of it. SAM mains, I feel for you I really do. You were neglected for a whole expansion, but while you might get some buffs here in a few days, I wouldn't expect anything too crazy from SE going by their track record.
    Thanks, I just wished for a qol/potency buff to help the SAM+NIN+SMN+RDM comp....
    (0)

  10. #60
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Coatl View Post
    Top NINs not even using Tin Chi Jin anymore in savage content outside the opener. Mesui is being completely ignored for the most part. You know your class is wonky when players are literally dodging iconic skills to maximize DPS. All the while being the least damaging melee by such a large margin..

    SMN is also a bit wonky to play right now, but they said they'd do something in 5.08 to alleviate some of it. SAM mains, I feel for you I really do. You were neglected for a whole expansion, but while you might get some buffs here in a few days, I wouldn't expect anything too crazy from SE going by their track record.
    Yup. Last time when SE threw us a bone, we were only slightly above mnk.
    And I really do mean slightly. SE REALLY doesn't want sam to do blm numbers which is why sam is always in the bad spot it is in.
    Yoshi said it himself that he basically doesn't want sam to do blm numbers because sam is more moblie.
    (1)

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