Quote Originally Posted by Valkyrie_Lenneth View Post
There will always be a best choice. Most games still add in fluff that never gets used for the illusion. They just followed the players here and cut it all out. Same result. Less dev work.
Havin’ one choice be mathematically best absolutely ain’t the same as an “illusion” o’ choice, and there ain’t anythin’ wrong with situational or fluff abilities. 99.9% of XIV ain’t savage content, and that’s the only place where the nutcracker’s so tight ya need ta be doin’ it just so. No, I’m not sayin’ XIV has ever made a good choice system before, but they could if they wanted. Like ya said though, that’d take dev time. And they opted for the easiest, simplest solution, no doubt.

I just wanna clarify that while I am personally a fan of choice in RPGs, I understand XIV is designed ta be incredibly safe an’ accessible. They ain’t about ta make it more varied on us ‘cause they designed everythin’ around a status quo. But I can say I miss it back in the beginnin’ when it looked like they might take it in a more interestin’ direction. With the changes in Shadowbringers, it’s clear it ain’t goin’ off that course, an that’s fine. Lots o’ people, includin’ me, are enjoyin’ it this way. But I’ll still lament what coulda been.