Cons of the Rework

-- There is a risk that this reintroduces the “hunt for AoE balance” syndrome of SB.
-- Theoretically this shouldn’t happen because there is no redraw, and then card draw is based on the fight itself. So you are relying on specific fights for cards. (Spear/Arrow are noticeably limited in their occurrence in raid encounters)
-- There’s also a risk that AST will be awesome on some fights, and shit on others.-- I think that this can be mitigated through balancing the four divination states.
-- Both of these require playtesting to adjust.

-- There is a small (big?) chance that players will purposely let the parties health drop to get a bole/balance card… and i’m not sure thats an actual problem. It may just be smart play.



FINAL THOUGHTS:

-- Thanks for reading!!!!
-- Most of the other abilities should remained unchanged outside of potency/mana/duration adjustments for power balancing.
-- i had a lot of fun dreaming this up i hope you enjoyed it!
-- I purposely made spire to be the most fun card after it was useless during stormblood! PEW PEW MELEE CASTERS YALL!


- Sophia Arcana (Cactuar)