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  1. #1
    Player
    Kailen's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Sophia Arcana
    World
    Cactuar
    Main Class
    Marauder Lv 64
    — DIVINATION —

    * Divination moves from an AOE Damage Buff (already included as the Spear effect) to a Buff for the Astrologian.
    * It is an ability that “tells the future” and impacts the AST’s future play
    * The AST class resource UI stays the same.
    * You still cast get seals based on the card you play.
    * Divination now changes its effect based on the seals you have.
    * Divination has 4 states (each with its own spell effect)
    * Effect lasts the entire time divination is on cooldown
    * It's like a stance.
    * Good AST play revolves around planning out your card draws so you get the ability you want
    * This requires knowing the future, aka knowing what fight mechanics are coming up.
    * AST Opener would be 3x Ewers in quick succession and casting “Divination: Heaven’s Nurturance” to start the cycle.

    DIVINATION TYPES:

    “Heaven’s Grace” — Bole/Balance were 2/3 last cards used.
    Increases AST Heal/Shield potency by X%

    “Heaven’s Fury” — Spear/Arrow were 2/3 last cards used.
    -- Increases AST damage by X%

    “Heaven’s Nurturance” — Ewer/Spire were 2/3 of the last cards used.
    -- Reduces the recast time of AST abilities with a recast time longer than 5 seconds by X seconds
    -- (aka use your big cooldowns more often)

    “Heaven’s Light” - One of each Bole/Balance, Spear/Arrow, and Ewer/Spire were used.
    -- Reduces the recast time of all abilities by 2.5 sec.(Replaces Lightspeed)

    MINOR ARCANA:

    Last but not least, Minor Arcana!
    Minor Arcana would no longer burn a card (since all cards are useful and you know what you will pull! No more rng!)
    Instead, it has a CD of its own.
    The minor arcana you receive is based on the *state of divination you are in.*
    The spell ‘minor arcana’ would instantly change to the ‘ace of ___” card.
    No more casting the button twice.
    This means there would be 4 minor arcana cards.
    Which would reflect the 4 suits of IRL tarot.

    The 4 Minor Arcana Cards:

    Heaven’s Grace (Bole/Balance)
    Minor Arcana: Ace of Grace
    Instant Cast Heal

    Heaven’s Fury (Spear/Arrow)
    Minor Arcana: Ace of Fury
    Instant Cast Damage Ability

    Heaven’s Nurturance (Ewer/Spire)
    Minor Arcana: Ace of Nurturance.
    Reduces the recast time of Sleeve Draw

    Heaven’s Light (all 3 seals)
    Minor Arcana: Ace of Light
    Doubles the potency or duration of the next card used.
    (3)

  2. #2
    Player
    Kailen's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Sophia Arcana
    World
    Cactuar
    Main Class
    Marauder Lv 64
    Cons of the Rework

    -- There is a risk that this reintroduces the “hunt for AoE balance” syndrome of SB.
    -- Theoretically this shouldn’t happen because there is no redraw, and then card draw is based on the fight itself. So you are relying on specific fights for cards. (Spear/Arrow are noticeably limited in their occurrence in raid encounters)
    -- There’s also a risk that AST will be awesome on some fights, and shit on others.-- I think that this can be mitigated through balancing the four divination states.
    -- Both of these require playtesting to adjust.

    -- There is a small (big?) chance that players will purposely let the parties health drop to get a bole/balance card… and i’m not sure thats an actual problem. It may just be smart play.



    FINAL THOUGHTS:

    -- Thanks for reading!!!!
    -- Most of the other abilities should remained unchanged outside of potency/mana/duration adjustments for power balancing.
    -- i had a lot of fun dreaming this up i hope you enjoyed it!
    -- I purposely made spire to be the most fun card after it was useless during stormblood! PEW PEW MELEE CASTERS YALL!


    - Sophia Arcana (Cactuar)
    (3)