Quote Originally Posted by Raldo View Post
I don't foresee this ever happening.

The obvious solution to your proposal is to simply not have the buffs/debuffs overwrite each other. Allow multiple Trick Attack debuffs on the target. Allow multiple Technical Step buffs. Etc. I suspect they foresaw that as some sort of balancing issue, and very specifically chose which buffs/debuffs weren't allowed to stack (after all, DoTs stack just fine). ASTs have been dealing with this "the other AST overwrote my card(s)" since they were introduced.

I believe the way it currently works is a conscious design decision.
It is a design decision, and limited skills within the same job: AST/SCH also need to deal with that AST/SCH shield overriding each other, and back in SB, slashing/bludgeoning/piercing debuffs would override each other too.

The problem is that buffs and debuffs multiply each other: a 2nd vulnerability from Trick Attack would bring the total debuff to 21% not 20% and a 3rd would bring the total debuff to 33%. I don't know what the ideal solution would be, but overriding other's buff doesn't feel good..