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  1. #1
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I don't foresee this ever happening.

    The obvious solution to your proposal is to simply not have the buffs/debuffs overwrite each other. Allow multiple Trick Attack debuffs on the target. Allow multiple Technical Step buffs. Etc. I suspect they foresaw that as some sort of balancing issue, and very specifically chose which buffs/debuffs weren't allowed to stack (after all, DoTs stack just fine). ASTs have been dealing with this "the other AST overwrote my card(s)" since they were introduced.

    I believe the way it currently works is a conscious design decision.
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    Last edited by Raldo; 08-23-2019 at 05:43 AM.

  2. #2
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Raldo View Post
    I don't foresee this ever happening.

    The obvious solution to your proposal is to simply not have the buffs/debuffs overwrite each other. Allow multiple Trick Attack debuffs on the target. Allow multiple Technical Step buffs. Etc. I suspect they foresaw that as some sort of balancing issue, and very specifically chose which buffs/debuffs weren't allowed to stack (after all, DoTs stack just fine). ASTs have been dealing with this "the other AST overwrote my card(s)" since they were introduced.

    I believe the way it currently works is a conscious design decision.
    It is a design decision, and limited skills within the same job: AST/SCH also need to deal with that AST/SCH shield overriding each other, and back in SB, slashing/bludgeoning/piercing debuffs would override each other too.

    The problem is that buffs and debuffs multiply each other: a 2nd vulnerability from Trick Attack would bring the total debuff to 21% not 20% and a 3rd would bring the total debuff to 33%. I don't know what the ideal solution would be, but overriding other's buff doesn't feel good..
    (0)