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  1. #1
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Seraphor View Post
    That sounds a little too easy and 'hand-holding'. There'd basically be no penalty to improper timing.

    One thing they could do, is allow buffs like that to form stacks, but have successive stacks have diminishing returns.
    1 stack of Trick attack gives a 10% debuff.
    2 stacks of Trick attack give a 15% debuff.

    This way, it certainly wouldn't be worth having two Ninja's, but if you did, and their buffs overlapped, it wouldn't be wasted, but there's still incentive to time them apart.
    Most classes have burst phases and having a stackable debuff would be less punishing than having an extended debuff in my opinion..

    In both case, you'll lose some efficiency anyway (either the buff is so long everyone had time to do their burst phase and are now back to their standard rotation or you get a slightly bigger debuff to use your burst on..)

    Problem with upgrading the buff (10% to 15%) is: what will be that debuff duration? It's easy to implement +10 seconds to TA, it's less clear how your proposal will work. What happens if NIN2 use his TA at the 9th second of NIN1's TA? Do we now get another 10 sec of a 15% debuff? Do we get 1 sec of 15%? Something in between?
    (0)
    Last edited by Ardox; 08-23-2019 at 04:48 AM.

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ardox View Post
    Most classes have burst phases and having a stackable debuff would be less punishing than having an extended debuff in my opinion..

    In both case, you'll lose some efficiency anyway (either the buff is so long everyone had time to do their burst phase and are now back to their standard rotation or you get a slightly bigger debuff to use your burst on..)

    Problem with upgrading the buff (10% to 15%) is: what will be that debuff duration? It's easy to implement +10 seconds to TA, it's less clear how your proposal will work. What happens if NIN2 use his TA at the 9th second of NIN1's TA? Do we now get another 10 sec of a 15% debuff? Do we get 1 sec of 15%? Something in between?
    It would be 15% for as long as they overlap.
    If the second Ninja uses TA at the 9th second then there'd be 9 seconds of 10%, 1 second of 15% and another 9 seconds of 10%.

    And they wouldn't be displayed as multiple debuff icons, it'd be one icon, with a 2/3 in the corner for as long as there's multiple stacks.
    (1)
    Last edited by Seraphor; 08-23-2019 at 05:31 PM.

  3. #3
    Player
    KaiBa's Avatar
    Join Date
    Jan 2018
    Posts
    7
    Character
    Kai Ba
    World
    Cerberus
    Main Class
    Ninja Lv 80
    The overlap would effectively be .4 or less of a second. 15% for less than half second.. I really dno, lol. Perhaps other jobs have something more to write home about ?

    I can't really speak for dnc yet but the camera isn't relevant when watching another nin's cast as all mudra sign animations are the same. In the event you are wondering what the other nin is going to do it you should have communicated who will trick first as it's clearly important to make the most of both tricks.

    Mudra doesn't allow you to fail.. Each cast grants 5 seconds and then suiton lasts 20 seconds with a 1s forced CD between them. There is no reason to mess up. We are in ShB, so it's so much easier now. You don't even need to change your opener/rotation as the first application of trick should still give you enough time left on suiton to apply the second just as it's about to fall off. It's super easy. Nothing changes.
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    Last edited by KaiBa; 08-23-2019 at 08:17 PM.