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  1. #1
    Player
    Repulse97's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    34
    Character
    Buttons Buns
    World
    Ultros
    Main Class
    Bard Lv 90

    RDM's Weak Auto-Attack

    How come a lv 80 crafter will do more damage with an auto attack than a Red Mage will? I think it has the lowest auto attack of anything in the game, and it's a dps. Could you not raise it to maybe 300ish per auto attack?
    (2)

  2. #2
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    No, RDM is a magical ranged dps and melee auto attacks conflict with that
    (5)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    No, RDM is a magical ranged dps and melee auto attacks conflict with that
    One could argue, with good reasons, that RDM is a swashbuckling fightermage and that melee auto attacks should be part of that.


    That aside, the reason RDM has such weak auto attacks is that they're pigeonholed into the caster role and functional auto attacks would be a significant source of lost damage for many people. Currently, total auto attack damage for an 8 minute fight is less than a single spell cast. If RDM had auto attacks that actually scaled on INT (and spells adjusted downward to compensate), living outside of melee range would result in a loss of 15%~18% of DPS, and fights that force half the DDs to fight at range would make RDMS even less wanted. A 300 damage-per-swing auto attack would be "okay" maybe but the total damage of auto attacks in an 8 minute fight would still be less than two spells, so it's mostly a why even bother.
    (12)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    If you give them relevant auto-attacks, they HAVE TO stay in melee range from now on in any competitive content. I don't want to see that.
    (10)

  5. #5
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Become what you must. Bring back the strength melded rdm meme.
    (1)

  6. #6
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,267
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I'd prefer more reasons to get close for damage on Red Mage and I already hug enemies with it because Red Mages have always been swordboys in my mind. I like the idea of Red Mage and Blue Mage both doing more damage with auto-attacks. Probably won't happen due to reasons listed above, but whatever. I can still pretend I'm a melee boy while being effective.
    (3)

  7. #7
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    It would be cool if they had something like "Casting Enchanted Riposte grants you Blade Arts for X seconds, causing your auto attacks to deal additional unaspected damage with a potency of Y," As opposed to just having fulltime auto attack boosts, make their melee combo rotation temporarily enhance their auto attacks and make it last just long enough that it ends by the time you displace and go back to caster mode.
    (5)

  8. #8
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Autoattacks need to remain Negligible. We are already forced to be in melee range for 20% of an encounter. We cannot be fighting with melee for melee range mechanics or suffer large DPS losses because someone wants a harder hitting autoattack between their dualcasts/melee combo, that is a terrible design.

    Pass.
    (4)

  9. #9
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Brandedblade View Post
    It would be cool if they had something like "Casting Enchanted Riposte grants you Blade Arts for X seconds, causing your auto attacks to deal additional unaspected damage with a potency of Y," As opposed to just having fulltime auto attack boosts, make their melee combo rotation temporarily enhance their auto attacks and make it last just long enough that it ends by the time you displace and go back to caster mode.
    Yeah, something that's on temporarily might be appreciated just for the aesthetic.

    It's that or RDM's DPS gets tuned to be competitive without the autos, and with them you get an entirely bonus extra few %. More of an optimization game than a requirement; issue is, it'd probably become or perceived as a requirement for early progression Savage/Ultimate.

    If OP just wants a sense that their RDM is an actual swordfighter and not just a mage with a toy sword, RDM's unenchanted weaponskills do give it the "advantage" that if you're somehow ever totally out of MP, you can do more damage than the other casters also out of MP (or, really you can do more than an OOM healer or SUM, because BLM gets enough for one blizzard and now they have mana again).
    (0)

  10. #10
    Player
    nmaxtro's Avatar
    Join Date
    Aug 2019
    Posts
    2
    Character
    Katarina Featherwind
    World
    Spriggan
    Main Class
    Red Mage Lv 55
    Maybe not a more powerful auto-attack, but I'd like another melee attack, maybe procced off a spell that isn't cast too often. It's really cool zipping in and out of melee range but it's disappointing that I have to wait until I have enough mana to use the combo.
    (1)

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