Should Thunder still be left out of rotation for BLM? For the longest time I remember this was meta.
Should Thunder still be left out of rotation for BLM? For the longest time I remember this was meta.
Life before death, Strength before weakness, Journey before destination. - The Way of Kings
No /10char
No, why would you ignore it :O
Your thunder dot uptime should be as high as possible. Since astral fire lasts longer now, you are even safe to hardcast thunder in your fire phase (if the dot ran out) without loosing astral fire. And the thunder proc is nice for movement too.
No way! Sure its a mediocre DoT but the thunderstorm proc does a nice chunk of damage and it lets you spread it to other mobs if they group up. Honestly a great and useful game mechanic over all. Now Freeze on the other hand >.>
No.jobs are getting too simplified as it is and blm is an easy job to play.
We should keep thunder. Black mage, more or less, has been an elemental caster for final fantasy. Taking away elements is just no in my opinion.
I don't think it was ever left out the rotation.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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Rule of thumb: Yes, Thunder is worth using.
Details for single target:
- A rotation with 100% Thunder DoT uptime + 1 appropriately timed Thundercloud proc is better than a rotation without Thunder.
- A rotation with 100% Thunder DoT uptime + 2 appropriately timed Thundercloud procs is much better than a rotation without Thunder.
However:
- Spamming Thundercloud and thus overriding a significant duration of the DoT is generally not worth it as the direct potency per second of Thundercloud is less than that of the overall rotation (i.e. a DPS loss)
- A rotation where you are always hard casting Thunder is not worth it, you want at least 1 appropriately timed Thundercloud proc in there (which can be forced with Sharpcast) to avoid cast time / MP issues / potency loss.
For AoE:
- AoE Thundercloud is always good, so keep the DoT up and force procs with Sharpcast... Instant cast AF3 Flare and Foul are better though, so just spamming Thundercloud isn't necessarily a good idea, especially since good timing will help you keep the DoT up and (hopefully) avoid having to hard cast Thunder.
No, No and NO! If Thunder falls off during your AF phase, and you don't have Thundercloud, just let it go and get though the rest of your rotation faster. Hard casting Thunder isn’t worth it, especially if you end up screwing yourself on MP and losing a F4 / Despair.No, why would you ignore it :O
Your thunder dot uptime should be as high as possible. Since astral fire lasts longer now, you are even safe to hardcast thunder in your fire phase (if the dot ran out) without loosing astral fire. And the thunder proc is nice for movement too.
Note: Hard casting Thunder in UI is different as you are generally waiting on MP anyway and will (hopefully) get or force and Thundercloud proc for use in AF.
What about Freeze? Seems like a very valuable aoe tool.
No, No and NO! If Thunder falls off during your AF phase, and you don't have Thundercloud, just let it go and get though the rest of your rotation faster. Hard casting Thunder isn’t worth it, especially if you end up screwing yourself on MP and losing a F4 / Despair.
Note: Hard casting Thunder in UI is different as you are generally waiting on MP anyway and will (hopefully) get or force and Thundercloud proc for use in AF.
If you start your Astral Fire phase with the full 10.000 mp the thunder cast won't make you loose a F4 or Despair. That being said, you are right, normally one should have the Thunder proc for AF anyway, at least I think I have the proc during my fire phase like 95% of the time.
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