Quote Originally Posted by Dzian View Post
I dont think its anyhting like that. i just think its easy to see why people think stats are boring and meaningless when you never gain anything from them because they're always adjusting potencies.

I also think its down to design. FFXI worked around a hidden stat many referreed to as DLVL which scaled your stats according to a basic level difference between you and whatever you were fighting. and that always meant that you felt stat differences.

I sometimes think XIV would be better with something similar.. at least then if a level 80 player went and did ifrit ex unsynced he might actually see a difference in his crit rates by seeing them skyrocket but when you unsync to 80 and your crit rates against a level 50 mob are the exact same they are against a level 80 then what does that stat actually do for you.....

or even just have some varience in monster stats. mobs that are super slow but super heavy armoured mobs that are soft and squishy but evasive as hell... there's a lot they could do to catar for increasing stats without constantly changing the potencies and removing any gains.. where as now i can step out of uldah throw a shield at a level 1 bug and hit it for almost the exact same damage as a level 80 boss.. it's kinda weird to think that boss has the same defence as a level 80 bug... the only difference between them is the boss has more hp..
Also curious if our defense makes any real difference. Was running some low level dungeon unsync the other day to get WT done, and I swear trash mobs were hitting me for 25dmg or so, as far as I remember that should be pretty similar to the damage they did when I was level 20 with 300 hp or so lol.