Results 1 to 10 of 61

Hybrid View

  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    It's been like this since FFXI. That's about 17 years. Don't expect any change.

    The reasoning they gave back then was that they wanted the players to figure it out as a community. They still do that with a lot of things in the game today ("communicate with your fellow players to learn how to progress"), so it's likely still the same reasoning.
    (10)

  2. #2
    Player
    Gurney's Avatar
    Join Date
    May 2015
    Posts
    85
    Character
    Gurney Halleck
    World
    Ultros
    Main Class
    Fisher Lv 80
    Quote Originally Posted by MomomiMomi View Post
    It's been like this since FFXI. That's about 17 years. Don't expect any change.

    The reasoning they gave back then was that they wanted the players to figure it out as a community. They still do that with a lot of things in the game today ("communicate with your fellow players to learn how to progress"), so it's likely still the same reasoning.
    Also in 11 we did not have to worry about gear being outdated every few months, ex: Rajas ring was a lvl 30 ring but was the best TP ring to use even at lvl 75 and up. Yes each job had several type of gear sets to use depending on what they were doing. I had 80 inventory slots and when I played my PLD I only had 9 slots open to hold things due to all my gear sets I would use. Theory crafting in 11 was really part of the game if you did a lot of end game things, and you could go to BG and FFXIAH to find info on the best gear setups to use.
    (1)

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MomomiMomi View Post
    It's been like this since FFXI. That's about 17 years. Don't expect any change.

    The reasoning they gave back then was that they wanted the players to figure it out as a community. They still do that with a lot of things in the game today ("communicate with your fellow players to learn how to progress"), so it's likely still the same reasoning.
    This is also what I remember. Also it's not like you have plenty of gear options. You're mostly picking between two sets at cap level, while leveling higher ilvl is pretty much the way to go, always, since stat impacts aren't meaningful in rainbow gear.

    Min/maxing is also something that should take a bit of effort and distribute players across skill tiers. Obfuscating stat weights in a really simple gearing environment (2 to 4 sets at most, often times only one viable build, on rare occasion two viable builds) is a way of creating this distribution.
    I really don't mind. It just means you have an opportunity to create a bit of a gap in optimizing between you and others by taking 30mn to read up on third party theorycrafting.
    (2)

  4. #4
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    It's been like this since FFXI. That's about 17 years. Don't expect any change.

    The reasoning they gave back then was that they wanted the players to figure it out as a community. They still do that with a lot of things in the game today ("communicate with your fellow players to learn how to progress"), so it's likely still the same reasoning.
    They also do it because they want to limit game-breaking things being discovered. FFXI for example, the great TP nerf dealing with asuran fists with relic knuckles. Due to how h2h damage was calculated, this was a 34 damage weapon that gave 20 tp per fist, with 2 attacks per round. After getting tp (2-3 attack rounds, or an icarus wing), they would need to land 5/8 hits (62.5% accuracy) to get 100% tp. Since it was a 34 damage weapon, mnks could still do ~800 dmg with asuran fists, and then have tp to do it again, and again, and again, without ever stopping.

    Now imagine if people had stats to crunch together. It could result in some unintended OPness. People mentioned that WoW shows such stats and I remember a fuss over Hunters stacking shaman gear/stats (?) and having a ridiculous arcane arrow.
    (0)

  5. #5
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MomomiMomi View Post
    It's been like this since FFXI. That's about 17 years. Don't expect any change.

    The reasoning they gave back then was that they wanted the players to figure it out as a community. They still do that with a lot of things in the game today ("communicate with your fellow players to learn how to progress"), so it's likely still the same reasoning.
    No.
    It would be meaningless in FFXI because, like a lot of other RPG, calculations involve enemy stats and enemies have a lot of special characteristics and traits.
    Estimation is possible, but the variety of enemies makes it limited (for example the game can tell the player character has around 90% hit rate on most enemies with his current equipment, but it no longer work against an evasive enemy)
    Giving accurate number like the OP is suggesting is only possible in shallow games like "modern" MMO.
    (0)

  6. #6
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by MomomiMomi View Post
    It's been like this since FFXI. That's about 17 years. Don't expect any change.

    The reasoning they gave back then was that they wanted the players to figure it out as a community. They still do that with a lot of things in the game today ("communicate with your fellow players to learn how to progress"), so it's likely still the same reasoning.
    FFXIV Devs: "Figure it out as a community" "Don't use parsers/talk about using parsers"

    Community: "BAN ALL PARSERS" "RAIDERS ARE TOXIC" "STOP LOOKING AT MY GEAR AND MELDS"

    ... They really need to put additional info on secondary stats.
    (5)