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  1. #1
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Dzian View Post

    It just doesnt work in 14 because the stats dont have a consistant value. a few jobs have demonstrated it quite well over the course of the game since ARR.. where magicnumbers for skill or spell speed allow you to squeeze that extra heavy shot into something like a raging strikes window. but then suddenly you cant do that becasue now you dont have enough speed.... so you need to pile on even more speed just to do what you used to be able to do with less points in that stat...
    in regards to the raw stat values from the past and now, yes that is correct. But the actual effect gained by the stats isnt computed by just raw addition (having twice as much Skill speed doesnt make 2x as fast etc) Like someone said before, our character level has to be in the equation somewhere that causes this "slower feeling" power gain.

    The main thing i was taking from your post is skill/spell speed make no difference but DRG BiS currently has 3 skill speed tiers to choose from. IMO, it kind of has to be this way since we cant just level over expansions and somehow reach a 1.5 GCD.

    however, if people expected that from HW to ShB we would be reaching ridiculously low GCD and super high crit rates, thats unfortunate. I cant see SE balancing it that way and we'll never be able to know how they change the potencies of stats from expansion to expansion, sadly.


    Quote Originally Posted by MariaArvana View Post
    Technically yes, But because Direct Hit only affects your chance to DH, while crit not only increases your chance to Critical but also increases the damage when you do crit, there is a point where the double dipping of crit becomes stronger than the DH increase point for point and becomes priority meld stat #1.(The above also doesn't apply to WAR, who wants det/CRT more than DH since all of their burst is guaranteed DH anyway)

    At the beginning of Stormblood, it was the same. DH was king for tanks since they naturally couldn't get any, but midway through Sigmascape to the end of Alpha CRT became stronger point for point than DH. Some people have mathed it out to happen somewhere in the 3500 point range of crit, and several BiS builds for tanks are already melding crit to reach that point. The best simulated PLD builds for example are ditching several DH melds for CRT ones.
    thanks, im not able to keep up with all the different tank melds atm as I'm still only gearing up DRG.
    (0)
    Last edited by Nora_of_Mira; 08-23-2019 at 02:52 AM.

  2. #2
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fhaerron View Post
    So the fact that I know that I have to meld Direct Hit on my PLD to get the most DPS out of my gear is an exploit?

    How?
    I thought there was a point where crit overtakes direct hit for tanks in general for dps gains. Is that not the case?
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  3. #3
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    I thought there was a point where crit overtakes direct hit for tanks in general for dps gains. Is that not the case?
    the problem is that tank gear never has any native direct hit, so literally any direct hit melded is a DPS increase.
    (1)

  4. #4
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nora_of_Mira View Post
    the problem is that tank gear never has any native direct hit, so literally any direct hit melded is a DPS increase.
    Technically yes, But because Direct Hit only affects your chance to DH, while crit not only increases your chance to Critical but also increases the damage when you do crit, there is a point where the double dipping of crit becomes stronger than the DH increase point for point and becomes priority meld stat #1.(The above also doesn't apply to WAR, who wants det/CRT more than DH since all of their burst is guaranteed DH anyway)

    At the beginning of Stormblood, it was the same. DH was king for tanks since they naturally couldn't get any, but midway through Sigmascape to the end of Alpha CRT became stronger point for point than DH. Some people have mathed it out to happen somewhere in the 3500 point range of crit, and several BiS builds for tanks are already melding crit to reach that point. The best simulated PLD builds for example are ditching several DH melds for CRT ones.

    Quote Originally Posted by Dzian View Post
    snip
    This is another 'technically' situation.

    Because of the fact they need to stat squish every expansion to prevent players from hitting 100% crit rate/100% DH rate or GCDs of 1.5s, substats are still doing something, you just need more of it for the same effect. Main stats are relatively unaffected going from expansion to expansion. But at the end of the day, more stats is still making you stronger. You have a much higher chance to crit with 3500 than with 1600 at level 80, the stats are making you more powerful. The substats just operate more on a 'staircase you gradually ascend only to be pushed down it at the end of the expansion.' type of thing.
    (3)
    Last edited by MariaArvana; 08-23-2019 at 02:03 AM.

  5. #5
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    I thought there was a point where crit overtakes direct hit for tanks in general for dps gains. Is that not the case?
    In Stormblood, yes. The caps are different again now, probably in half a year we will need to use a mix of DH & Crit again. Really depends how the caps are going to be and how much we get of x stat on our gear.

    WAR's do benefit from DET too IIRC. I don't really use WAR in savage so I don't keep updated on that job.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,826
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Enkidoh View Post
    The interface does give some explanation as to what each stat does in general terms if you hover the cursor over it in the character screen. However, they're deliberately not going to explain in detail what the mathematics do under the hood as that sort of information players would then use to exploit the game deliberately. And even keeping it secret has not stopped players already doing just that. Unfortunately, you're not going to get an in-depth explanation from the development team about this I'm afraid.
    Taking the (normally unnecessary) effort to be less ignorant about the core elements of one's game is not cheating.

    Edit: You know what feels an awful lot like cheating, though? Developers hiding what stats do so they don't have to balance them well.
    (6)
    Last edited by Shurrikhan; 08-23-2019 at 03:53 PM.

  7. #7
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Being able to actually know the stat thresholds in games like WoW was really helpful as some stats like skill speed are genuinely useless until you hit the next breakpoint that actually lowers your GCD.
    (12)

  8. #8
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by KageTokage View Post
    Being able to actually know the stat thresholds in games like WoW was really helpful as some stats like skill speed are genuinely useless until you hit the next breakpoint that actually lowers your GCD.
    this is still the case, which is why The Balance exists to do all the testing and number crunching for the community.
    (0)

  9. #9
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    It's been like this since FFXI. That's about 17 years. Don't expect any change.

    The reasoning they gave back then was that they wanted the players to figure it out as a community. They still do that with a lot of things in the game today ("communicate with your fellow players to learn how to progress"), so it's likely still the same reasoning.
    (10)

  10. #10
    Player
    Gurney's Avatar
    Join Date
    May 2015
    Posts
    85
    Character
    Gurney Halleck
    World
    Ultros
    Main Class
    Fisher Lv 80
    Quote Originally Posted by MomomiMomi View Post
    It's been like this since FFXI. That's about 17 years. Don't expect any change.

    The reasoning they gave back then was that they wanted the players to figure it out as a community. They still do that with a lot of things in the game today ("communicate with your fellow players to learn how to progress"), so it's likely still the same reasoning.
    Also in 11 we did not have to worry about gear being outdated every few months, ex: Rajas ring was a lvl 30 ring but was the best TP ring to use even at lvl 75 and up. Yes each job had several type of gear sets to use depending on what they were doing. I had 80 inventory slots and when I played my PLD I only had 9 slots open to hold things due to all my gear sets I would use. Theory crafting in 11 was really part of the game if you did a lot of end game things, and you could go to BG and FFXIAH to find info on the best gear setups to use.
    (1)

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