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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by superluminalflower View Post
    1. make ninjutsu an on-gcd spell with a 20s cd (exactly like standard step) with two charges, still keeping mudra at 0.5s with no animation lock, so executing suiton would go gcd (2.5s) > ninjutsu (1s) > ten (0.5s) > chi (0.5s) > jin (0.5s) > suiton (1s) > gcd

    2. make kassatsu reduce ninjutsu cd by 20s (similarly to how heat blast does for gauss round and ricochet except a full single charge instead of half of one), and make tcj unavailable while active and 30% buff/enhance next ninjutsu, same as now

    3. make ten chi jin not reset ninjutsu cd but instead be a separate on-gcd spell with a 110s cd that replaces your mudra buttons temporarily with the ninjutsu actions you would get from pressing them (with 1s cds), while making the ninjutsu cd unavailable during it, so executing ten chi jin would be like gcd (2.5s) > ten ch jin (1s) > fuma (1s) > raiton (1s) > suiton (1s) > gcd

    4. make trick attack a 5% vuln up with a 15s duration while increasing personal dps substantially

    5. make all gcds generate 5 ninki, make all ninki spenders cost 50 ninki, and make mug and meisui both generate 25 ninki

    6. rework bunshin to be a 20s duration buff that lands a shadow attack after every gcd attack for the next 7 gcd attacks, while doubling ninki generation from those attacks

    7. rebalance all ninjutsu and tcj potencies to fit their new state as gcd actions, while making sure that suiton is 250 potency less than raiton (or a bit more potent than that, accounting for the extra 0.5s required to cast it) so that meisui is fully dps-neutral

    8. balance their total rdps properly so the class is on par with other melee jobs

    1. I'd really rather it say oGCD and just use client-side trust.

    2. I prefer for there to be a risk for using Kassatsu at the wrong time or breaking from rhythm/macrorotation.

    3. See [1].

    4. Gross. TA is probably the one raid debuff I like, for the simple fact that it's actually just enough to feel impactful, and it's short enough to give significant urgency.

    5. Enjoy those awkward co-prime adders during Bunshin... 29/100 Ninki. Also, while on the one hand I don't want it to be that automatic to fit 2 Ninki skills into a TA, I don't want to be forced to bank for 3 Ninki skills into a Battle Litany, either. I'd much rather see, say, 60 Ninki cost on our skills. That'd still be 10 GCD per Ninki skill, as per your suggestions, but without the banking and with Suiton-Meisui finally becoming a dps increase over Raiton, even including its clipping. (And yes, I like having clipping as an extra factor when weighing a choice's damage over time. I like it a lot.)

    6. And this shadow attack will deal... how much potency? Otherwise we've simply increased its Ninki generation from 40% of a Ninki skill, at cost of a Ninki skill, to 80% of a Ninki skill, still at the cost of a Ninki skill.

    7. See [1].

    8. Like how?
    (0)

  2. #12
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Im not sure i like any of thses changes... sorry to say but its true. Awhile back i posted a collection of rework concepts thread. It had too many ideas and that obviously made it hard to recieve.

    Anyways this is my personal refined rework hope: in order from most important to least. 4 is a bit complicated so take time to read it clearly.

    1: Remove bunny Mudra. Allow missteps to function exactly like dancers. (costs a .5 second wheel spin but doesn't set you back any further) [if combo doesnt make sense/result in a ninjutsu act as if button was never pushed], Alternately keep bunny, but make it on cast cast ninjutsu cooldown so you can attempt it again next oGCD slot. TCJ would still need to have bunny removed tho entirely.

    2: Ten Chi Jin triggers effect on mudra cast with general ~.7 second oGCD cooldown. This removes three button pushes, and effectively reduces the time spent casting the skill(and the immobility) by ~2 seconds. Total tcj button count reduced from 7 to 4.

    3: Change mudras as such: Ten=Fuma, Chi=Raiton, Jin=Katon, Ten->Chi=Suiton, Jin->Ten=Doton, Jin->Ten->Chi=Huton.
    Hyosho from fuma, goka from katon when kassatsued.
    Hyoton removed.
    Dropping Huton is still punishing, but clipping is now less of a problem in general.
    TCJ paths remain the same (ie ten chi jin would yield fuma, raiton, suiton as normal etc.)

    4: Fuma 280 potency applies a bleeding debuff called Bloodburst lasting 15 seconds worth 220 potency if triggered before it expires.
    Kassatsu-ed Hyosho triggers the effect.
    Both moves (raiton and fuma) are now used. Fuma is applied before a kassatsu for a 100 potency gain over raiton, but if kassatsu is unavailble raiton is the better choice at 400 potency. This encourages better ninjutsu management further as casting fuma then kassatsu next ogcd then hyosho is proper play. Should also be useable after TCJ if #2 is implemented. TCJ multiplier should not apply to the debuff.

    5: Throwing dagger no longer breaks the gcd combo, thus enabling its free use during disconnects. Ninja's do regularily use kunai etc.

    6: Buff suiton potency to 150, this makes meisui really just a ninki control tool since 40 ninki =1/2 a 500 potency bhava. Therefore using suiton->meisui is not a potency loss compared to raiton.
    (2)
    Last edited by Vendalwind; 08-24-2019 at 04:03 PM.

  3. #13
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    After this add potency as required to bring the class more in line with priority to:
    1st gcds as they are the least likely to screw things up.
    2nd DwD/assassinate combo
    3rd percent based to all ninjutsu related skills so as to maintain the delicate balance .
    (0)

  4. #14
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vendalwind View Post
    3: Change mudras as such: Ten=Fuma, Chi=Raiton, Jin=Katon, Ten->Chi=Suiton, Jin->Ten=Doton, Jin->Ten->Chi=Huton.
    Hyosho from fuma, goka from katon when kassatsued.
    Hyoton removed.
    Dropping Huton is still punishing, but clipping is now less of a problem in general.
    TCJ paths remain the same (ie ten chi jin would yield fuma, raiton, suiton as normal etc.)
    Yes, but... why make Huton a 3 mudra skill?
    Keep the same pathways, just as 2-mudra skills. So...
    Anything > Chi = Doton
    Anything > Jin = Suiton
    Anything > Ten = Huton

    Then TenChiJin could repeat the first two mudras as single skills, and turn the 2nd and 3rd mudras into their 2-mudra skills.
    E.g. Ten > Chi > Jin would be Fuma > Raiton > Suiton
    Jin > Chi > Ten would be Katon > Raiton > Huton
    Ten > Jin > Chi would be Fuma > Katon > Doton
    (0)

  5. #15
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    The result of this rework would be a class that plays very similarily to its ShB release but now has a tiny bit more mobility, and clips much less gcds.

    Additionally having to leave melee range would be a little simpler as using throwing daggers doesnt result in as a big a potential loss, and fuma is now included in the NINs attacks again no more than once a minute.

    And finally latency and lag birthing bunnies would no longer have such decimating effect on the NINs dps.
    (0)

  6. #16
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Seraphor View Post
    Yes, but... why make Huton a 3 mudra skill?
    Keep the same pathways, just as 2-mudra skills. So...
    Anything > Chi = Doton
    Anything > Jin = Suiton
    Anything > Ten = Huton

    Then TenChiJin could repeat the first two mudras as single skills, and turn the 2nd and 3rd mudras into their 2-mudra skills.
    E.g. Ten > Chi > Jin would be Fuma > Raiton > Suiton
    Jin > Chi > Ten would be Katon > Raiton > Huton
    Ten > Jin > Chi would be Fuma > Katon > Doton
    I thought about this alot. And id be happy either way. The main reason to keep it three in my mind was as follows:

    First so dropping huton remains as punishing/embarassing and even forces a mid combat gcd clip

    Second: so that other 2 button combinations are left open to new ninjutsu abilities that may one day be introduced.

    Id thought about your version before you said it, in fact before the version i suggest now. Both would work fine, but i think my version might have more longevity, and i do very much think dropping huton needs to be more punishing than losing a single ninjutsu. Gcd clip isnt much but its better than nothing.
    (1)

  7. #17
    Player
    Skiter's Avatar
    Join Date
    May 2017
    Posts
    4
    Character
    Skiter Jyn
    World
    Behemoth
    Main Class
    Rogue Lv 80
    The way the mudras system was made, no matter whether it is client side or server side, you always need the server response for each ninjutsu step, because it is a step-by-step skill.
    It would only work if they changed the whole system of mudras.
    (0)

  8. 08-24-2019 07:46 AM
    Reason
    repeated message

  9. #18
    Player
    CSX's Avatar
    Join Date
    Jun 2011
    Posts
    113
    Character
    Cocoa Pebbles
    World
    Ramuh
    Main Class
    Astrologian Lv 100
    I hope they don't rework NIN to make it just another, or more of a; 123 job. I'll be so super happy with a 10-20s reduction to TCJ and Bunshin, that'll be the equivalent to a super awesome Christmas for me.
    (0)

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