Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    Not gonna lie, I cried while reading your post. I just miss the decision-making of the old system SO MUCH...when you had that beautiful alignment of the stars, and achieved that Expanded Balance, it just felt so rewarding because it was NOT guaranteed, but not getting it was still ok. While I absolutely love the shiny new effects and aesthetic of modern AST, it feels like a shell of what it was...
    (10)

  2. #2
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Valmaxian View Post
    Not gonna lie, I cried while reading your post. I just miss the decision-making of the old system SO MUCH...when you had that beautiful alignment of the stars, and achieved that Expanded Balance, it just felt so rewarding because it was NOT guaranteed, but not getting it was still ok. While I absolutely love the shiny new effects and aesthetic of modern AST, it feels like a shell of what it was...
    It wasn't just AoE Balance though... A Bole on the tank during a large dungeon pull; A Spire on that just raised physical DPS, or during AoE (back when TP mattered); A Ewer when you or your co-healer were low on MP; An Arrow as a BLM; A Spear as a BRD; A Balance on the DPS in 4 player content... all of those (and more) were noticeable, and they all felt good.

    Now even Divination just feels like an overly convoluted cooldown with barely any noticeable impact... and the individual cards; I hope that DPS knows what they are doing because I would need a parser to tell the difference (and even then).
    (7)

Tags for this Thread