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  1. #11
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,009
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I'm not particularly happy about the "Seal fishing" I'm having to do. And for what? a 2% increase from bottom to top? And then there's seals not applying because apparently I'm not in combat or combust didn't tick soon enough due to no initial damage. The constant retargeting of party members, tanks, and the enemy, etc. I'm not even going to get into sleeve draw ~_~

    Why did they build this annoying system all around a paltry 2% damage increase?
    (14)

  2. #12
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    This thread is just gold.
    I feel the exact same way about how AST was played before.
    We needed several hundred of hours of gameplay to learn and master the cards system (and further) through difficult contents.
    AST gameplay was rich, emergent and very challenging, in one word : brillant. But I 'am not even sure SE was aware of this as the players with a few experience or they wouldn't have changed it.
    (7)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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