great ideas so far and I would love to see some Yoshi-p love in this thread! I'll toss one in for good old throwback nostalgia.

Family: Behemoth
NM: King Behemoth, Behemoth ect.

Meteor: Instant cast below 20%. Huge Area of Effect damage (30 Yalms of the spell target). Can use only once or spam it non stop.

Ecliptic Meteor: 500ft - 1100ft Area of Effect damage, small range. Paralyze and Bio on the characters it hits.

Accursed Armor: Behemoth gains Curse Spikes. Can remove curse with Cursna (new spell 2.0) or Holy Water (new ALC recipe 2.0). Can not remove via Esuna. Prevents healing the afflicted character's HP temporarily.

Amnesic Blast: Single Target damage with Amnesia status. Goes through Decoy and Stoneskin.

Kick Out: Used when hate is generated from behind the Behemoth.

Howl: Gives the Behemoth a substantial attack boost.

Wild Horn: Cone shaped damage originating from the front of the Behemoth.

Thunderbolt: 30ft Area of Effect lightning damage centered around the Behemoth. Affects everyone in range.

Shock Wave: Cone shaped damage originating from the front of the Behemoth.

Flame Armor: Gives the Behemoth a Blaze Spikes (new spell in 2.0) effect.

*The Behemoth's regular attacks have an additional effect of Stun.


Now since we've already confirmed a Behemoth mob in the Concept Art for 2.0 we can only hope that it will have all of these moves at it's disposal for an interesting fight!