The BIG issue with the addition of new skills, due to SHB homogenization EVERYTHING needs to be exactly like the other thing.

All party DPS buffs are to be~ 5%, doesn't matter if one click or 4 clicks to achieve it.

All party-wide mitigation has to be 10%. No more, no less.

Because of this 'The most strict Balance in all things' approach, getting exciting and bizzare skills has become substantially less likely. As SE seemed to have taken the most boring approach to balance and that is balance by making most stuff the same.