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  1. #1
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    490
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by DiznypKC View Post
    The point is, you can passively make the class more engaging without creating risk. That's the kind of mechanics healers should have. They can still choose whether or not they want to be a healbot, or utilize their full kit. They wouldn't suffer from dropping a cast, but they could still feel like they're doing more than pressing 1 2 11111111111111111111111 2 1111111111111111111 for ten minutes.
    I must ask. How do you make something more passively engaging?

    There was the active cleric stance dancing before - it had risks to use with damage being the reward, but that got removed. Debuffing bosses via Virus/Disable got taken and given to other roles. MP Recovery skills/debuff cleanses were all unified into lucid dreaming & esuna.

    Healers are on a very thin plate at what they can do at the moment. Dealing or Healing is all there really is to do, once players identify what unavoidable damage does not 1-shot them.
    (0)

  2. #2
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    In order to passively make a class feel more engaging, you would have to organically evolve the mechanics so that there is more of a progression as opposed to a rotation.

    The Blood Lily mechanic is an example. It’s not a good one, but it’s a step in the right direction. It would be better if there were another way to expend lilies that didn’t require healing. I find myself using Solace between wall to wall pulls in Ex roulettes because I don’t need them otherwise. If we had, say, a shield we could throw out with a lily, that would be an improvement.

    I’m getting off topic, but the point is that the Blood Lily is sort of a passive way of making White Mage feel like they’re more engaged. It gives the class a touch more complexity without making it busy, unlike the new card mini-game Astros have or the lackluster faeries Scholars use.
    (1)