Quote Originally Posted by Billythepancake View Post
That's a pretty neat idea, I would love to see it implemented, tbh. Though, not sure a lot of WHMs would be happy to see misery go. Heh.
Not necessarily. The funny thing is, a lot of ideas for job evolution can be found in the MSQ. Personally, I think it's silly that White Mages spam Holy. Holy is supposed to be our ultimate (besides LB). So for 2.0, change Holy to something a little less grand and lose the Stun. For time sake, let's call it "Pearl" (the OG Holy) and give it a blind effect, or no effect at all, to bring it in line with Art of War and Gravity. In 3.0, when we're focused on the Holy See and all that divine mumbo jumbo, let's add a center to the Lily gauge to represent Light, that fills over time and changes Pearl to Holy. In 4.0, let's add Quake/Tornado/Flood. In 5.0, after a Holy proc, the Lily becomes the Blood Lily. Stone becomes Glare, Aero becomes Die, Fluid Aura becomes Banish, and Holy becomes Misery. When Misery is cast, Blood Lily ends and reverts back to our Source-White Mage Lily. Just an example on how it COULD be done when you look at the evolution of the storyline.