Quote Originally Posted by DiznypKC View Post
It's possible to increase the complexity of a rotation without making it unplayable. As it stands, healer's "rotation" is not really a rotation at all. It's literally a single button, with another button that you press every 30 seconds.

No one is asking for a Black Mage or Red Mage rotation for Healers. It wouldn't be plausible to give us a rotation that would suffer if dropped. A Healer needs to be able to react to any situation. However, it IS possible for us to be given a system that feels like it evolves as we utilize it.

For example, take away the Lillies from White Mage and give them a three petalled lily gauge: 1 for each element that they use. Casting Stone, Aero, and Fluid Aura (with it's damage back, please and thank you), adds energy to the corresponding petal. When that petal is full, that element becomes awakened (or whatever terminology you want to use). Stone becomes Quake, Aero becomes Tornado, and Fluid Aura becomes Flood.

Boom. You've already made DPS more enjoyable but not at all more complex than what we already have. You could manage that, could you not?
That's a pretty neat idea, I would love to see it implemented, tbh. Though, not sure a lot of WHMs would be happy to see misery go. Heh.