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  1. #1
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AphraelAmarantha View Post
    I don’t like this at all. I play whm because it is easy compared to something like blm or rdm. I don’t want complex stuff or rotations I have to memorize. I suck at memorizing rotations and because of it I can never play a dps optimally. I prefer my simple dia, glare and holy damage. I don’t need anything else. And there are already plenty of healing tools as well, particularly lilies; I like the new abilities with lilies and it makes healing easier for me in expert dungeons and other higher level stuff. I don’t understand why people want to make things so complicated to the point where it’s no longer playable.
    It's possible to increase the complexity of a rotation without making it unplayable. As it stands, healer's "rotation" is not really a rotation at all. It's literally a single button, with another button that you press every 30 seconds.

    No one is asking for a Black Mage or Red Mage rotation for Healers. It wouldn't be plausible to give us a rotation that would suffer if dropped. A Healer needs to be able to react to any situation. However, it IS possible for us to be given a system that feels like it evolves as we utilize it.

    For example, take away the Lillies from White Mage and give them a three petalled lily gauge: 1 for each element that they use. Casting Stone, Aero, and Fluid Aura (with it's damage back, please and thank you), adds energy to the corresponding petal. When that petal is full, that element becomes awakened (or whatever terminology you want to use). Stone becomes Quake, Aero becomes Tornado, and Fluid Aura becomes Flood.

    Boom. You've already made DPS more enjoyable but not at all more complex than what we already have. You could manage that, could you not?
    (6)

  2. #2
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by DiznypKC View Post
    It's possible to increase the complexity of a rotation without making it unplayable. As it stands, healer's "rotation" is not really a rotation at all. It's literally a single button, with another button that you press every 30 seconds.

    No one is asking for a Black Mage or Red Mage rotation for Healers. It wouldn't be plausible to give us a rotation that would suffer if dropped. A Healer needs to be able to react to any situation. However, it IS possible for us to be given a system that feels like it evolves as we utilize it.

    For example, take away the Lillies from White Mage and give them a three petalled lily gauge: 1 for each element that they use. Casting Stone, Aero, and Fluid Aura (with it's damage back, please and thank you), adds energy to the corresponding petal. When that petal is full, that element becomes awakened (or whatever terminology you want to use). Stone becomes Quake, Aero becomes Tornado, and Fluid Aura becomes Flood.

    Boom. You've already made DPS more enjoyable but not at all more complex than what we already have. You could manage that, could you not?
    That's a pretty neat idea, I would love to see it implemented, tbh. Though, not sure a lot of WHMs would be happy to see misery go. Heh.
    (2)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  3. #3
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Billythepancake View Post
    That's a pretty neat idea, I would love to see it implemented, tbh. Though, not sure a lot of WHMs would be happy to see misery go. Heh.
    Not necessarily. The funny thing is, a lot of ideas for job evolution can be found in the MSQ. Personally, I think it's silly that White Mages spam Holy. Holy is supposed to be our ultimate (besides LB). So for 2.0, change Holy to something a little less grand and lose the Stun. For time sake, let's call it "Pearl" (the OG Holy) and give it a blind effect, or no effect at all, to bring it in line with Art of War and Gravity. In 3.0, when we're focused on the Holy See and all that divine mumbo jumbo, let's add a center to the Lily gauge to represent Light, that fills over time and changes Pearl to Holy. In 4.0, let's add Quake/Tornado/Flood. In 5.0, after a Holy proc, the Lily becomes the Blood Lily. Stone becomes Glare, Aero becomes Die, Fluid Aura becomes Banish, and Holy becomes Misery. When Misery is cast, Blood Lily ends and reverts back to our Source-White Mage Lily. Just an example on how it COULD be done when you look at the evolution of the storyline.
    (0)

  4. #4
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by DiznypKC View Post
    snip
    That's why I like it, there is no rotation. It is reactive. Its simple to memorize, use this skill in the event this happens, use this for when this happens and so on. I like that better than having to memorize a string of abilities just to get a heal or damage off or use another whole string of abilities for when something procs or whatever. That's just too much for me. And I don't like having to keep track of three or more meters. Rdm was hard enough with two. I like where lilies are now, just one gauge that goes up in battle. Use three lilies to get red lily, use red lily and repeat. I like where it is now. Its not complex, its simple and i can handle that. Anymore and it gets too much.
    (2)
    #KeepPvPOutOfMyMMOs

  5. #5
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    You can keep the class reactive and engaging at the same time. The two ideas are not mutually exclusive.
    (4)