Ok, Ima start out with this, when did you start playing??!! The game has changed to be this way!! Many of us hate it too and it was done, for the most part in the name of "Balance". WHM, SCH, heck even AST used to be unique, colourful classes (jobs, whatever). Everyone bloody well askin' fer balance simplicity and this is where the devs brought us, and it's a common complaint for career healers. Healing in 2.X is not what healing is now, there was a calculated risk switching to Cleric stance and droppin some serious damage, the drop in healies was significant and although for SCH Eos did help bridge the gap it was still not done lightly unless you really knew yer tank. SCH and WHM teamed up nicely for 8 person stuffs since the potent group heals and regen on WHM complimented the strategic mitigation style of SCH. I really miss those days, even if there have been some nice qol improvements in the game overall. In the quest for balance and ease of use our favourite classes have lost their personality. To be clear I do believe there was need for balance, or at least to bring things closer in line. I do think it could have been done without such watering down. I do recognize that raid utility suffered a lot for some classes but there had to be a better way.