



If you say soIf it's not attacking, no health is being lost. If there is a shield up, no health is being lost. Different cause, same effect, with the effect being mitigation.
As for being reactive, that's fine for non optimal play, but the most scarce healer resource in this game is gcds, since mana isn't an issue for most healers. That means optimisation comes from using gcds effectively, and (as explained) that means prioritising ogcd heals. A lot of my joy in healing comes from optimising, even if what I'm doing isn't perfect yet, and I imagine plenty of other healers are the same.
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