All valid annoyances. I'd like to add personal pet peeve of mine which is the fairy (previously placed) does not respawn post dissipation at it's initial location but instead spawns on you in "heel" mode.
Feels like a missed opportunity there.



All valid annoyances. I'd like to add personal pet peeve of mine which is the fairy (previously placed) does not respawn post dissipation at it's initial location but instead spawns on you in "heel" mode.
Feels like a missed opportunity there.
This is super annoying and one of my pet peeves too but it could very well be either by design or just overlooked. I really wanted to focus on bugs and regressions here since I felt like they would be valid items for devs to escalate the priority on (moreso than other points).



Idk if it's a bug or not but it seems odd that Seraph (a different entity that replaces the fairy) can come into the field and stay placed in it's position but dissipation (which at least to the eyes) does the same thing seemingly without the Seraph swap, respawns on heel. That just doesn't seem correct for some reason.This is super annoying and one of my pet peeves too but it could very well be either by design or just overlooked. I really wanted to focus on bugs and regressions here since I felt like they would be valid items for devs to escalate the priority on (moreso than other points).
I also agree on the Catalyze not being eaten first, iirc, it was intended to be an ADDITIONAL sheild that only procs under a particular circumstance (critical heal). Shouldn't it be the primary target of damage first if it's a supplemental style shield?
Last edited by Havenchild; 08-22-2019 at 07:07 AM.
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