This. Mitigating means reducing the impact of something, in this case damage. Doesn’t matter how you do it.
And it’s basically more of a difference in skill tier than it is playstyle. It’s just that different types of content require different skill tiers, so you have the freedom to get by on basic gcd healing and little -or even no- dpsing in easy stuff like ex roulettes and normal level content.
You would however not manage to meet party requirements if running in a week one e4s clear for example (or possibly just an e4s clear full stop, I still don’t know how much gear will help at this point). Since you need to play the healing gcd stripping game as much as possible there. The less you manage that the more others have to carry you :/
I'm sorry, but why is a healer main that has never played at a properly optimized level telling people the class was fine, when most of the glaring issues are seen at high levels of play. ._. As a whm main at 70, the better you got at playing your whm the less cure/cure 2s you did. You optimized around your healing partner and around your own oGCDs, this went for all healers. You could get through most dungeons and even ex/savage raids with only using maybe 3-4 cure/cure 2s in the entire fight/dungeon run, the better you got with your healers the more obsolete cure/cure 2 became. That's why people say the lily system was broken for nigh on 2 years, the better you were the more useless it got.
Mitigation is used as kind of a catch all for any form of damage mitigation, stuns, shields and even debuffs like addle/feint all fall into this category as they mitigate overall damage taken. In the case of holy it mitigates incoming damage for the duration of the stun, which is why they used mitigation when they referenced it.
Edit: Want to apologize for how arrogant and condescending this post comes off as, back to back 15 hour shifts in the ICU ward on 3 hours of sleep has made me a bit more cranky that I had realized upon writing this response lol. x.x
Last edited by Nixxa; 08-26-2019 at 08:39 AM.
Hello everyone!
This is for Zanarkand-Ronso: I am a casual player just like you, but to say "Well I haven't had a problem, then no one else should" is really not good for discussion.
As a matter of fact, I don't see why you continue to respond to people when you have no real issues...>< But I see that most of your posts is about "Patience"
But I want to talk about these here.
It took 2 expansion = 4 years to make MCH the way it needed to be.
Instead of making it BRD 2.0, this is what it should have been from the start.
That's a real long time, really. We don't need 2 jobs that act the same.
*Looks over at healers*
Yes, it did. Because you came in the middle of HW, you only seen it get better by a bit.Are you sure it took TWO years? Because I saw more people running Ast then Whm perfectly fine before SB. And I came in Halfway through HW.
But even then, regardless....are you just gonna keep proving my point that changes can happen? SB changes, sounds like a change to me, just saying.
And yeah...that IS a good balance.....they just need to figure out how to make it work, which they haven't yet. But they still can!
So as a Healer Main, why not play Whm? Its actually really good. Or are you a Sch/Ast Main?
Maybe Im just to casual.
Launch AST was a complete and utter nightmare in near every aspect besides how different it felt from the healers.
I guess others felt the same and wanted something new to play as.
It began to truly shine in 4.0. I played through it the entire time from the bad to good because I tried to make it work and it was kinda fun with playing the Hands Of Fate.
It's not a good balance, it's a bandaid until they figure out what to do.
As what Mhikail and Billy said, it's they had all these years to figure out what to do and this is what they came up with? It's sad.
We know there will be change, but that us waiting at least another 2 years or expansion...I just want something new to play with...
How much patience do you really want from us? :/ It's tiring right now and people need to voice themselves so they can help the devs with some direction
because apparently they're at a lost because stripping down entire jobs identity and what made them unique is a major issue.
Last edited by Jybril; 08-27-2019 at 11:29 AM. Reason: Text limit and formatting.
Wow. Just wow. I don’t know if it’s what you meant, but that reads as “the class works for me, therefore it’s fine, despite the fact that it doesn’t work for a lot of other people.” Which is an argument any of them could use against you with equal validity. Therefore there’s not really much weight to either side of the argument.
When you’ve got two substantial groups of people with different playstyles playing the same class (because it works best for them) there are two potential solutions. Either change the class in such a way that they will both be happy (like new WHM lilies) or move the class towards what one side wants and make a new class to satisfy the others (like I hope they’ll eventually do with AST).
There is no "enticement" here, come on. All it was meant for was to keep us from being able to spread a critlo. That's it.On the other hand, splitting the critlo into two shields is a deliberate design meant to entice you to deploy off of your tank and benefit from the extra shield to cover for autos while at the same time getting a more consistent healing rotation from a fixed galvanize value. This was meant to be the upside of losing so much potency on critlo-deploy in 5.0.
Ill say it again. Patience. Things can always get better, dont be all defeatist about it. Machinist for example without completely repeating myself. That was one of my main points.
Ill acknowledge I dont know how AST was in the very beginning, but like you said it saw improvements, then 4.0 it was amazing. But now its in a rough spot. This can change, it can be improved..
All Im really saying.
Correction. I don't understand everybodies issues because I have none of these issues personally.
Im probly to casual to fully grasp and understand what people are talking about because I play without thinking as much about certain things. Im trying to say I obviously dont get it.
I thought SB's Lily system was fine (After they gave a Guaranteed Lily after a Cure.) and I liked that full Lilies decreased Cooldowns. And now in ShB I think they just improved it, I like the new spells, I like how the gauge works IMO. I dont wanna go on to long and just repeat myself, but the core of the issue here is, everybody is pointing out the issues, and Im trying to say these issues go over my head, because I dont notice them.
I’m not a healer main or know a whole lot about healing as a sch but every now and then I will heal to get a fast expert que.
The only thing I can say that I noticed from an inexperienced point of view but very experienced point of view with the crap pet AI is that yea if you do to much to quickly you’ll waste a skill and it will go on cd without actually being used, same issue with SMN and it’s ekindle or any pet action if used right before a Demi summons the skill goes unused but put on cd.
This just shows how much more work SE really needs to invest in their horrible pet AI and don’t get me started on how retarded seraph can be sometimes lol but I can see how these pet issue can really be an issue from a healing stand point. It’s sad that we been on SE about pets yet here we are years later still dealing with the ramifications
There would have been absolutely no reason to give us catalyze in the first place if this were the case. It was obvious critlo was just too much with the addition of recitation. It meant that critlo had to be changed. They ended up buffing adlo crit base shielding that way we could have a better and more consistent deploy than previously (a buff overall even if we lost the broken and unreliable pre-5.0 critlo). Why give us catalyze? So we could place it on people who aren't tanking and then have to heal everyone up anyways? Overhealing that one target for the whole value of the catalyze in the process? "Come on".
There's little to no need to even adlo your tanks in combat, even less to critlo them. Recitation is def better used for single target on excog that is just slightly under what you would get from your critlo (10kish) and is a single ogcd, not to even mention you save your stack for ED this way. The only real use catalyze has is with ET for heavier burst and even that is pretty situational.
All that to say that Catalyze being a separate shield is either designed with spreading from your tanks in mind for a bit of bonus mitigation, or a shortsighted mechanic. Like I said I'm inclined to think it's the first since they put it there in the first place, clearly they weren't worried about people crying if they lost it since they just outright removed ED.
Last edited by EaMett; 08-27-2019 at 01:26 PM.
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