Ah, in that case the issue is the delay in shield deployment, not the order they're used in.
The delay is due to the way server ticks work and how buffs and heals propagate. It's the same reason you get hit by AoEs after stepping out of them, or everyone but 1 or 2 players receive last minute shields, etc. etc. It's been like that since the game launched and even if they multiply the number of ticks the effect will still be there, just lessened.
On the other hand, splitting the critlo into two shields is a deliberate design meant to entice you to deploy off of your tank and benefit from the extra shield to cover for autos while at the same time getting a more consistent healing rotation from a fixed galvanize value. This was meant to be the upside of losing so much potency on critlo-deploy in 5.0.
The order in which the shields need to be consumed should be catalyze > galvanize, to give us time to deploy the full shield.
The notion that we'd have "loads more time to deploy" is mute because we came from a place where we placed the shield on our faerie and had all of ~30s to deploy it anyways. + currently we just place the shield on ourselves, and have all of ~30s to deploy. Catalyze for the most part is wasted
Last edited by EaMett; 08-22-2019 at 01:54 AM.
We have a pretty bad track history in the Healer forums tbh. The general forum definitely looks like it sees more traffic from the community reps and/or influencers in general. It's much more likely for issues to be bubbled up from here imo. Especially considering that it's now been 2 months since launch and these issues still haven't gotten to the devs as of the last live letter. At this point it would be an improvement for most of us if they just acknowledged things, we don't even need them to fix it quickly.I agree with your points. Unfortunately posting here isn't going to do any more good than posting in the healer forum. Even if the devs took scholar frustrations seriously and began work to address them, the almost total lack of two-way communication between devs and the community means we will never know until the appropriate set of patch notes are published.
The issue here is that the track record has been pretty poor when it comes to healers. Between changes to classes that make very little sense to it taking an entire 2 year expansion to fix completely broken healer mechanics (lilies). Adding to that a serious lack of communication between devs and the NA healer community over the past 4 years + their constant admission that they can't seem to balance the healers properly over these past 4 years and it's only natural that healers would be on edge and defeatist. After all, in my 4 years of playing I have yet to see any changes that so much as reflect that the design team plays healer in an optimized setting. It's not all bad though, afflatus skills are great imo, seraph is fun, etc.. etc.. But we've been in a constant cycle of poor changes being made, having to complain for months, only getting 30% of poor changes reversed and having to wait 2 years for the rest to hit only to have other weird changes to complain about. I think anyone would be anxious for change at this point if they were healer main.We're what, on Patch 5.05 and you want to throw in the towel just because Senpai didn't give us enough attention on 1 Live Letter? Geez the Male Viera Thread has Nothing to go on and they over there still got way more enthusiasm for what they want despite it probably not happening. Things can always change and get updated, a handful of times moves were taken out, and then at some point brought back in, like Energy Drain. Healers are at least guaranteed to have something done if we keep being vocal about it, so stop putting your head down about it and acting like nothing will ever be done.
It won't happen right away, but it can always happen.
Sadly there are a lot of repeatedly issued good suggestions in the healer forums that seem to go unnoticed.
This sounds mostly like you're talking about a dungeon situation. And probably leveling at that. There's currently no need for back to back addlos like this in lvl 80 content (even dungeons) and Recitation is better used on excog. There's also little need for back to back addlos while leveling though I can see this being a thing for player who aren't familiar with sch.I don't really play healer all that much, but as I've been casually leveling scholar, I feel like I appreciated the order of the shields breaking, at least from my own experience.
As it is now, because galvanize is depleted first, I'm able to reapply it with adlo without wasting any galvanize while there's still some catalyze. Perhaps this is the source of the design decision?
I'm not really saying it's better or anything, but I don't think it's fair to label it as a bug.
So if it isn't a bug then it's once again indication that the design team either aren't familiar with optimized play or don't care for it as much as their player base. I would be surprised if it were either. I like to assume that even if they're busy people, they would still get some good healers in to assess changes and this would have been something they would've been aware of, hence categorizing it as a bug.
When it comes to catalyze there is, currently, no good use for it outside of incredibly situational healing requirements (like someone other than a main tank going to take damage and shortly after having a raidwide you need to mitigate a LOT, none of the current content has that) or again, some very situational cases where you'd want the extra shielding on the tank and recitation wouldn't be better used on excog/indom. It just doesn't make sense in it's current iteration.
Last edited by EaMett; 08-22-2019 at 11:12 PM.


Deploying off of the tanks has always been a bad thing to do ever since deployment tactics was put in the game. I'm not sure why anyone thought it would be different now. Even if catalyze was used up first, still a chance the hit would be hard enough to break through catalyze and effect the galvanize.
SO MUCH THIS!Yeah huh the problem is, you have to wait a second or two before deploy, otherwise it just spreads nothing. And in that second or two the tank has taken an auto, meaning you didn't spread the best shield you could. Even if that wasn't a problem, you have time to use a deploy before your GCDs are up, so that's when you would WANT to deploy, since it would either negate clipping entirely, or at least severely reduce it. Instead now we're either forced to clip broil, or use another ruin II to weave it in.
And I thought I was doing something wrong/going mad...It actually works if u wait a second but it used to spread immediately w/o waiting. I rarely use it nowadays they way the tanks rush forward i don't bother anymore
This is our future. Our story.
Yeah, this has been a thing since deployement tactics was implemented. If you deploy way too fast, you'll see a "no effect" fest on your screen, which it's infuriating to say the least. Hope they could adjust that.
I feel like it got worse in this case.
I'm glad I'm not the only one who notices.
SCH in general needs some tune ups.
We really need to talk about Seraph...Not liking how she plays
or how the faes do... (Why is Eos/Selene a friggin' reskin now?)



All valid annoyances. I'd like to add personal pet peeve of mine which is the fairy (previously placed) does not respawn post dissipation at it's initial location but instead spawns on you in "heel" mode.
Feels like a missed opportunity there.
This is super annoying and one of my pet peeves too but it could very well be either by design or just overlooked. I really wanted to focus on bugs and regressions here since I felt like they would be valid items for devs to escalate the priority on (moreso than other points).



Idk if it's a bug or not but it seems odd that Seraph (a different entity that replaces the fairy) can come into the field and stay placed in it's position but dissipation (which at least to the eyes) does the same thing seemingly without the Seraph swap, respawns on heel. That just doesn't seem correct for some reason.This is super annoying and one of my pet peeves too but it could very well be either by design or just overlooked. I really wanted to focus on bugs and regressions here since I felt like they would be valid items for devs to escalate the priority on (moreso than other points).
I also agree on the Catalyze not being eaten first, iirc, it was intended to be an ADDITIONAL sheild that only procs under a particular circumstance (critical heal). Shouldn't it be the primary target of damage first if it's a supplemental style shield?
Last edited by Havenchild; 08-22-2019 at 07:07 AM.
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